Backgammon dice roller
Two six-sided dice for playing backgammon when the cup has gone missing or a die has rolled under the sofa. Press Roll or drag the dice and let go over the tray; when you throw a double the page reminds you it is played four times, and there is an opening roll mode and a doubles counter.
Press the tray, drag and let go to throw
How to use this backgammon dice roller
In short
How many times do you play a double in backgammon? Four times. If you throw 3-3 you have four moves of 3 pips, which you can split between checkers or play with one checker.
The page has two modes. In normal mode you throw both dice on your turn and see the two numbers separately, which is how they are used in backgammon: each number moves one checker, or both numbers move the same checker one after the other. When the two dice match, a double message appears showing the number four times, for example 5-5-5-5.
- Opening roll. Switch this mode on before the game starts. Each player throws one die; whoever throws higher goes first and plays both numbers that came up, their own and their opponent's. If the two dice tie, the page asks you to roll again.
- Game. After the opening roll the page goes back to two dice by itself and alternates turns between the two players.
- Doubles counter. It keeps a tally of the doubles each player has thrown during the game, which settles the old argument about who has had the luckier dice.
You can roll with the button or by dragging the dice with your finger or mouse and letting go over the tray. The result stays on screen until the next throw.
Backgammon dice rules
Modern backgammon rules are the same all over the world, and the part about dice is very specific:
Who starts
Each player throws a single die. The higher number goes first and plays the opening move with both numbers from that throw. Ties are rethrown. This is why the first move of a game can never be a double.
Normal turns
From then on each player throws two dice on their turn. Each number is a separate move: with 6-3 you can move one checker 6 pips and another 3, or one checker 9, as long as the intermediate point (the one reached with the 6 or with the 3) is open.
Doubles
When both dice show the same number, you play that number four times. A 4-4 gives four moves of 4 pips, which you can split between checkers or play with a single one.
Use both numbers if you can
If only one number can be played, you play that one. If either can be played but not both, you must play the larger. With doubles, you play as many of the four moves as are legal.
How to throw
Each player has their own cup and pair of dice and throws into the right-hand half of the board. The throw is taken again if a die lands outside that half, on top of a checker, or is not lying flat.
The dice also decide when a hit checker comes back. A checker on the bar enters the opponent's home board on the point shown by one of the dice; if that point is closed (two or more opposing checkers), that number cannot be used. While you have a checker on the bar you cannot move any other.
Odds: direct and indirect shots
The most useful question in backgammon is this: if I leave a blot at a certain distance from an opposing checker, how many throws hit it? There are 36 possible throws. A specific number, say a 6, appears on at least one die in 11 out of 36, or 30.6%. But at a distance of 6 you can also be hit by combinations that add up to 6 (5-1, 4-2, 3-3, 2-2), so the total goes up.
This table counts every throw that reaches a blot at each distance, with no blocking points in the way. It was worked out by going through all 36 combinations and applying the doubles rule (2-2 reaches 2, 4, 6 and 8).
| Distance | Throws that hit | Probability |
|---|---|---|
| 1 | 11 | 30.6% |
| 2 | 12 | 33.3% |
| 3 | 14 | 38.9% |
| 4 | 15 | 41.7% |
| 5 | 15 | 41.7% |
| 6 | 17 | 47.2% |
| 7 | 6 | 16.7% |
| 8 | 6 | 16.7% |
| 9 | 5 | 13.9% |
| 10 | 3 | 8.3% |
| 11 | 2 | 5.6% |
| 12 | 3 | 8.3% |
| 13 and 14 | 0 | 0% |
| 15 | 1 (5-5) | 2.8% |
| 16 | 1 (4-4) | 2.8% |
| 17 | 0 | 0% |
| 18 | 1 (6-6) | 2.8% |
| 19 | 0 | 0% |
| 20 | 1 (5-5) | 2.8% |
| 21 to 23 | 0 | 0% |
| 24 | 1 (6-6) | 2.8% |
Up to 6 pips away are direct shots, which can be hit with a single die, and the risk is above 30% and close to half at 6. From 7 upwards are indirect shots, which need both dice together, and the risk falls below 17%. That is where the players' rule of thumb comes from: if you must leave a blot, leave it 7 or more pips away rather than 6 or fewer. In a real game the figures are usually lower, because your own made points block some of the combinations.
Entering from the bar
With a checker on the bar you come in if at least one die shows an open point in your opponent's home board. The more points closed, the harder it gets:
| Points closed | Throws that enter | Probability |
|---|---|---|
| 0 | 36 | 100% |
| 1 | 35 | 97.2% |
| 2 | 32 | 88.9% |
| 3 | 27 | 75.0% |
| 4 | 20 | 55.6% |
| 5 | 11 | 30.6% |
| 6 | 0 | 0% |
Doubles and the counter
There are six possible doubles (1-1, 2-2, 3-3, 4-4, 5-5 and 6-6) among 36 throws, so the chance of a double on any throw is 1 in 6, or 16.7%. That is the same as rolling a given number on a single die. The chance of a specific double, such as 6-6, is 1 in 36, or 2.8%.
| Your throws | Expected doubles | Chance of at least one double |
|---|---|---|
| 6 | 1 | 66.5% |
| 10 | 1.7 | 83.8% |
| 20 | 3.3 | 97.4% |
| 30 | 5 | 99.6% |
The counter helps keep things in proportion. Going 10 throws without a double happens about 16% of the time, so it is nothing unusual; two doubles in a row happen once in every 36 pairs of throws. With 20 to 30 throws each in a normal game, each player can expect three to five doubles, and a gap of two or three between players is well within normal variation.
Another useful figure: counting doubles as four moves, an average throw moves 8⅙ pips (49/6). That is the number players use with the pip count to judge who is ahead in the race.
The doubling cube
The doubling cube is a large die with the faces 2, 4, 8, 16, 32 and 64. It is never thrown; it tracks the stake. It starts in the middle with 64 facing up, which means the game is worth 1.
When to double
At the start of your turn, before you throw, you may offer to double the stake.
Take or drop
Your opponent can drop, conceding the game at the current value, or take and play on for double. Whoever takes keeps the cube on their side and is the only one who can offer the next double, the redouble.
Gammon and backgammon
If the loser has not borne off any checkers, it is a gammon and they pay twice the cube value. If they also still have a checker on the bar or in the winner's home board, it is a backgammon and they pay three times.
When to take
The usual guideline is to take if you have roughly 25% winning chances or better. Calculations that allow for your own right to redouble bring that figure down to around 20 to 22%.
Some optional rules are common in money play: automatic doubles (if the opening dice tie, the stake doubles and the cube stays in the middle), the Jacoby rule (gammons and backgammons only count once the cube has been turned) and the beaver (a player who is doubled may immediately redouble while keeping the cube). Agree on them before the first throw.
A short history of backgammon
Backgammon is the best-known survivor of a very old family of dice race games, the tables games. These are the milestones that can be documented:
- Royal Game of Ur (around 2600 to 2400 BC). Leonard Woolley found five boards in the Royal Cemetery at Ur, in present-day Iraq, between 1922 and 1934; one is in the British Museum. It was played with four-sided pyramid dice. Its rules are known from a Babylonian tablet of around 177 BC translated by Irving Finkel. It is considered a probable ancestor of the backgammon family, not the same game.
- Rome: duodecim scripta and tabula. The Romans played ludus duodecim scriptorum and later tabula, with 24 points, 15 counters per player and three dice.
- Emperor Zeno (fifth century). A Greek epigram describes a game of tabula played by the Byzantine emperor Zeno, who reigned at the end of the fifth century. From what it describes, the rules were already very close to today's.
- Persia: nard. Between the third and sixth centuries nard appears in Persia, played with two dice. Persian tradition credits the sage Bozorgmehr with its invention.
- 1283: the Book of Games. The manuscript made for Alfonso X of Castile describes several tables games with rules and illustrations, among them todas tablas, very close to backgammon.
- Seventeenth century: the name. The word backgammon appears in writing in England in the middle of the seventeenth century.
- 1743: Edmond Hoyle publishes a treatise on the game in London.
- 1920s: the doubling cube is invented in New York gaming clubs and changes the strategy of the game for good.
- 1960s: Prince Alexis Obolensky organises the first big international tournaments and the game becomes fashionable.
What backgammon is called around the world
Modern backgammon is played with the same rules everywhere, but each country keeps its own names, sometimes for the same game and sometimes for related tables games with different rules.
| Country or region | Name | Notes |
|---|---|---|
| United Kingdom and US | Backgammon | Name of the modern game with the doubling cube |
| Spain | Backgammon | Medieval ‘tablas’; the Book of Games describes ‘todas tablas’ |
| Germany | Backgammon, Puff | Wurfzabel was the medieval name |
| France | Backgammon, jacquet, trictrac | Jacquet and trictrac are related tables games with their own rules |
| Italy | Backgammon, tavola reale | Tavola reale is the traditional name |
| Portugal and Brazil | Gamão | The same game as backgammon |
| Greece | Tavli | Common name for several tables games; widely played in cafés and squares |
| Turkey | Tavla | Turkish variant of the family |
| Middle East | Shesh besh | From the 6-5 throw: shesh is six in Persian and besh five in Turkish |
| Russia, Caucasus, Iran | Nardy, nard | Includes variants with different rules, such as long nardy |
Practical tips with the dice
Always use both numbers when the rules allow it
This is the most common query among beginners: you cannot choose to play one die if there is a legal move that uses both.
Leave blots 7 or more pips away
When you have no better option. The shot table shows the risk drops to less than half.
Make points in your home board
With four points closed, a checker on the bar enters only 55.6% of the time; with five, 30.6%.
Use the opening roll mode
If you do not have two cups, so it is clear who starts and with which numbers.
Agree on the optional cube rules
(automatic doubles, Jacoby, beavers) before the first throw.
Frequently asked questions
How many times do you play a double in backgammon?
Four times. If you throw 3-3 you have four moves of 3 pips, which you can split between checkers or play with one checker.
How do you decide who goes first in backgammon?
Each player throws a single die. The higher number goes first and plays both numbers, their own and the opponent's. Ties are rethrown, so the opening move is never a double.
Do you have to use both dice?
Yes, if you can. If only one number can be played, you play that one; if either can be played but not both, you must play the larger.
What are the odds of rolling a 6 in backgammon?
At least one die showing 6: 11 out of 36, or 30.6%. Counting the combinations that add up to 6 as well (5-1, 4-2, 3-3, 2-2), a blot 6 pips away is hit by 17 throws out of 36, or 47.2%.
What are the odds of rolling doubles?
1 in 6, or 16.7%, on any throw. A specific double, such as 6-6, comes up 1 time in 36.
What is the doubling cube for?
It raises the stake. Before throwing, you offer to double; your opponent takes and keeps the cube, or drops and loses the current stake. Its faces are 2, 4, 8, 16, 32 and 64.
What are a gammon and a backgammon?
Double and triple wins. A gammon means the loser has not borne off any checkers and counts double. A backgammon means they also have a checker on the bar or in the winner's home board, and counts triple.
Where should the dice land?
In the right-hand half of the board, thrown from a cup. If a die lands outside, on a checker or tilted, both dice are thrown again.
Is the Royal Game of Ur the origin of backgammon?
It is one of the oldest known dice race games (around 2600 to 2400 BC) and is considered a probable ancestor of the family, but it is not the same game. The clearest direct ancestor is the Roman tabula, with 24 points and 15 counters.
What is backgammon called in Italy and Portugal?
In Italy its traditional name is tavola reale; in Portugal and Brazil it is gamão. France also has related games such as jacquet and trictrac.























