421 dice game: three dice, three rolls and your combination
This 421 dice roller throws three dice and gives you up to three rolls per turn: press Roll or drag the dice and let go over the tray, tap the ones you want to hold, and the page tells you which combination you have and where it ranks.
Press the tray, drag and let go to throw
How to use the 421 dice on this page
In short
How do you play the 421 dice game? Each player rolls three dice up to three times, holding the ones they want. The first player in the round sets how many rolls are allowed. The best and worst combinations are then compared: in the charge, the worst player takes chips from the pot according to the best combination; in the discharge, the best player gives chips to the worst. The first player with no chips wins.
The tool recreates a turn of 421 as it is played on a French bar counter: three dice, no more than three rolls, and the option to set aside the dice you want to keep before rolling again.
- Press Roll or drag the dice and release them over the tray. All three dice land and the combination appears below: 421, three aces, two aces and X, three of a kind, straight, nénette or a plain roll.
- Tap a die to hold it. It stays marked and does not move on the next roll. Tap it again if you change your mind.
- Roll again. Only the dice you have not held are thrown. A counter shows how many rolls you have left.
- After the third roll, or as soon as you choose to stop, the combination is fixed. The page places it in the ranking from best to worst, so you know what has to be beaten.
The page does not hand out chips at fixed values, because every table uses its own scale. The most common one and its usual variations are explained below. If several of you are playing on one phone, each player takes a turn and writes the result down before passing it on.
421 rules: the charge, the discharge and the chips
Equipment and aim
You need three six-sided dice and a pot of chips, called jetons in French. Most written rules use 21 chips, although many boxed sets and bars play with 11. Two or more people can play. The winner is the first player to get rid of all their chips; in the bar version, whoever ends up holding the lot usually buys the next round.
Who starts and how many rolls
Everyone rolls one die and the player with the agreed result (highest or lowest, depending on the table) goes first. Play passes clockwise. The first player in each round has up to three rolls and may hold any dice between rolls. The number of rolls that player uses sets the limit for the round: stop after one and everyone else gets one roll; use two and nobody else may use more than two. Some tables let a player stop early by knocking on the table, a custom known as le bon; agree on it before you start.
Phase one: the charge
As long as there are chips in the pot, the combinations are compared at the end of each round. The player with the worst roll takes from the pot as many chips as the best combination of that round is worth. If someone throws 421, the player who came last takes the heaviest load. The charge ends when the pot is empty.
Phase two: the discharge
Once the pot is empty, chips move between players. At the end of each round, the player with the best combination gives the player with the worst as many chips as that combination is worth. The game ends as soon as one player has no chips left, and that player wins.
The nénette
The roll 2-2-1 is called the nénette and it is the lowest combination of all. Whoever throws it takes two chips, whatever the best combination of the round. Some tables punish it harder, which is where the French saying that everything beats the nénette comes from.
421 rankings from best to worst
The dice are not added up. Only the combination of the three counts, in this order. The chips column shows the most common scale; the variations are covered in the next section.
| Rank | Combination | Dice | Chips (usual scale) |
|---|---|---|---|
| 1 | 421 | 4-2-1 | 10 |
| 2 | Three aces | 1-1-1 | 7 |
| 3 | Two aces and a six | 1-1-6 | 6 |
| 4 | Three sixes | 6-6-6 | 6 |
| 5 | Two aces and a five | 1-1-5 | 5 |
| 6 | Three fives | 5-5-5 | 5 |
| 7 | Two aces and a four | 1-1-4 | 4 |
| 8 | Three fours | 4-4-4 | 4 |
| 9 | Two aces and a three | 1-1-3 | 3 |
| 10 | Three threes | 3-3-3 | 3 |
| 11 | Two aces and a two | 1-1-2 | 2 |
| 12 | Three twos | 2-2-2 | 2 |
| 13 to 16 | Straights | 6-5-4, 5-4-3, 4-3-2, 3-2-1 | 2 |
| 17 | Plain rolls | from 6-6-5 down to 3-2-2 | 1 |
| Last | Nénette | 2-2-1 | 2 for whoever throws it |
In French, two aces plus another die is called a fiche or an X pur (1-1-5 is a "pure five") and is worth the value of the third die. A three of a kind is a brelan, also known as a baraque or zanzi. When the values are equal, the two-aces combination beats the three of a kind, so 1-1-5 ranks above 5-5-5. Plain rolls are ranked by reading the dice from highest to lowest like a number: 6-4-1 beats 5-5-3, and the best of them is 6-6-5.
The chip scale and its variations
Almost everyone who plays 421 agrees on the order of the combinations; far fewer agree on what each one is worth. That is why this page does not impose a scale: it tells you the combination and leaves the payout to your table.
The most common scale
421 is worth 10 chips; three aces, 7; two aces and X, or three of X, are worth X (from 6 down to 2); a straight, 2; everything else, 1. This is the scale in most written rules.
A pot of 11 or 21 chips
With 21 the game lasts longer and the charge hands out more. With 11, the number supplied in many boxed sets, the charge runs out quickly and the discharge starts early.
The value of 421
Ten chips is the norm, but some tables raise or lower it.
The nénette
It usually costs whoever throws it two chips. Elsewhere it costs more.
Stopping early
In the classic game nobody may exceed the number of rolls set by the first player. Some tables also allow le bon, knocking on the table to lock in a roll early; if it was not announced at the start, it does not count.
Ties
Written rules do not agree on how to settle them. The simplest approach is to decide beforehand whether tied players replay the round or each roll one die.
In a bar or with new players, it is worth running through the basics out loud: how many chips are in the pot, what 421 and the nénette are worth, and whether le bon is allowed.
421 probabilities, worked out
Three dice give 6 × 6 × 6 = 216 possible rolls, all equally likely. Counting how many of them produce each combination gives this table for a single roll.
| Combination | Rolls out of 216 | Chance on one roll |
|---|---|---|
| 421 | 6 | 2.78% |
| Three aces (1-1-1) | 1 | 0.46% |
| Each two-aces combination (1-1-6 … 1-1-2) | 3 | 1.39% |
| All five two-aces combinations | 15 | 6.94% |
| A specific three of a kind (6-6-6 … 2-2-2) | 1 | 0.46% |
| Any three of a kind, aces included | 6 | 2.78% |
| Each straight (6-5-4, 5-4-3, 4-3-2, 3-2-1) | 6 | 2.78% |
| All four straights | 24 | 11.11% |
| Nénette (2-2-1) | 3 | 1.39% |
| Plain roll | 162 | 75.00% |
A 421 turns up six times as often as three aces, because its three dice are all different and can fall in six orders (4-2-1, 4-1-2, 2-4-1 and so on), whereas 1-1-1 can only be made one way. Three aces is rarer yet ranks second: 421 owes its top spot to tradition, not to rarity.
With three rolls and held dice
| Target and situation | 1 roll | 2 rolls | 3 rolls |
|---|---|---|---|
| 421 from scratch | 2.8% | 11.5% | 22.8% |
| 421 with two right dice held (one missing) | 16.7% | 30.6% | - |
| 421 with one right die held (two missing) | 5.6% | 16.4% | - |
| Three aces, holding every ace | 0.5% | 2.9% | 7.5% |
| At least two aces, holding every ace | 7.4% | - | 38.3% |
These figures assume you hold each useful die as soon as it appears and reroll the rest. Chasing 421 over three rolls, you will get it a little more than once in every five turns.
Tips for playing 421 well
Going first, think about the limit
When you stop, you set everyone else's number of rolls. With an average combination on the first roll, stopping gives each opponent a single chance to beat you; carrying on gives them more.
Aces are precious
A 1 counts towards 421, three aces and every two-aces combination. With a 1 and two poor dice, holding the 1 is usually the best move.
Holding 4-2, go for the 1
You are one die short: 16.7% with one roll, 30.6% with two.
Two aces is already a good hand
Two aces and X beats every straight. Rerolling the third die is only worth it if the round's limit allows and the roll to beat is better.
In the charge, just avoid coming last
Only the worst roll takes chips, so not having the lowest combination is often enough, even if you do not win the round.
In the discharge, aim high
The value of your combination decides how many chips you offload.
Watch out for the nénette
If 2-2-1 comes up and you have rolls left, throw again: it is the only combination with its own penalty.
421 in French bars
421 is the classic French bar dice game. It is played at the counter of cafés, often on a felt-lined dice tray with a raised rim, and is commonly used to decide who pays for the next round. It is also played at home, on the beach and at pavement tables.
Because it has been passed on by word of mouth from bar to bar, each region, and sometimes each café, has its own details: the value of 421, the size of the pot or the penalty for the nénette. The game is related to zanzi or zanzibar, another French three-dice game built around three of a kind, and in some areas a three of a kind in 421 is still called a zanzi. French encyclopaedias describe it as a three-dice game in which players aim for combinations, first 4-2-1 and then three of a kind and straights, with the number of players making little difference.
Its vocabulary belongs to bar-counter French: the charge and the décharge, the nénette, the fiches and the jetons passed from hand to hand. There are many app versions today, and French shops sell dice trays designed for 421 and Yam's, the French cousin of Yahtzee.
Frequently asked questions
How do you play the 421 dice game?
Each player rolls three dice up to three times, holding the ones they want. The first player in the round sets how many rolls are allowed. The best and worst combinations are then compared: in the charge, the worst player takes chips from the pot according to the best combination; in the discharge, the best player gives chips to the worst. The first player with no chips wins.
What is the best roll in 421?
4-2-1, which gives the game its name. Next come three aces (1-1-1), two aces and a six (1-1-6), three sixes and so on down to straights and plain rolls. The worst is the nénette, 2-2-1.
What is a nénette in 421?
It is the roll 2-2-1, the lowest in the game. Whoever throws it normally takes two chips, whatever the best combination of the round. Some tables punish it more heavily.
How many chips is each combination worth?
On the most common scale, 421 is worth 10, three aces 7, two aces and X or three of X are worth X, a straight 2 and anything else 1. It varies from table to table, so agree on it before you start.
How many chips do you need for 421?
21 under the most widespread written rules, 11 in many boxed sets and bars. With 11 the game is shorter.
How many rolls do you get in 421?
Three at most. The first player in the round decides how many to use, and nobody else may use more.
What are the odds of rolling 421?
On a single roll, 6 in 216, or 2.78%. Chasing it over three rolls and holding the right dice, 22.8%.
Which is rarer, 421 or three aces?
Three aces: 1 in 216 on a single roll, against 6 in 216 for 421. Even so, 421 ranks higher.
Can I play 421 with this online dice?
Yes. The page rolls the three dice, lets you hold any of them with a tap, keeps track of the three rolls and tells you the combination. You keep the chips yourselves with coins, matches or a sheet of paper.























