Roll a d8: eight-sided dice roller
Roll one to six eight-sided dice, with or without a modifier, and see each die and the final total. Press Roll, or drag the dice into the tray and let go.
Press the tray, drag and let go to throw
Rolling the d8 on this page
In short
What is an eight-sided die called? An octahedron, after its geometric shape, and a d8 in role-playing notation. German players write it as W8.
The dice above are already set up as d8s. The Dice selector goes from 1 to 6, and the modifier is changed with + and −. That number is applied once to the total: with 2d8+3 the two dice are added together and then the 3.
To roll, press Roll or drag the dice with your mouse or finger and drop them in the tray; they tumble with real physics and stop on their own. When they settle, the page shows the top face of each die and the total. If you play D&D, a longsword (1d8 + Strength modifier) or a 2024 Cure Wounds (2d8 + modifier) comes out in a single gesture.
The octahedron: shape, numbering and fairness
The eight-sided die is a regular octahedron, one of the five Platonic solids. It looks like two square-based pyramids glued base to base. It has 8 equilateral triangle faces, 12 edges and 6 corners, with four faces meeting at each corner.
Unlike the d4, the octahedron has faces in parallel pairs, so one face always ends up on top and you read it like an ordinary die. On standard dice opposite faces add up to 9: 1 sits opposite 8, 2 opposite 7, 3 opposite 6 and 4 opposite 5. It follows the same logic as the six-sided die, whose opposite faces add up to 7: if a small manufacturing flaw favoured one side, the high and low number of each pair would balance out on average.
Is it fair? Yes, for the same reason as every Platonic solid: any face can be moved into the position of any other by a symmetry of the solid, so none has a geometric advantage. In practice it rolls far better than a d4, because its edges are less sharp (neighbouring faces meet at about 109.5°, against about 70.5° on the tetrahedron).
The d8 in D&D 5th edition
The d8 is one of the dice that turns up most often in D&D, because it appears in three places at once: hit points, weapons and spells.
Hit die
Under the 2014 rules, six of the twelve classes use a d8 hit die: bard, cleric, druid, monk, rogue and warlock. At 1st level they start with 8 hit points plus their Constitution modifier, and at each later level they add 1d8, or a fixed 5 if they would rather not roll, plus Constitution. Hit dice are also spent during short rests to recover hit points.
1d8 weapons
Greatclub, light crossbow, battleaxe, flail, longsword, morningstar, rapier, war pick, warhammer and longbow. The quarterstaff and spear go from 1d6 to 1d8 when wielded in two hands (the versatile property). In the 2024 revision the trident becomes 1d8 as standard.
Spells and features
- Cure Wounds: 1d8 + modifier in 2014; 2d8 + modifier in 2024.
- Sacred Flame and Ray of Frost: 1d8 damage at low character levels.
- Chromatic Orb: 3d8.
- Bardic Inspiration: the bard’s die starts as a d6, becomes a d8 at 5th level, a d10 at 10th and a d12 at 15th.
Other uses for an eight-sided die
In Savage Worlds, where every skill is measured by a die type from d4 to d12, the d8 sits in the middle of the scale. Against the usual target number of 4, a d8 succeeds 5 times in 8 (62.5%).
A d8 is handy away from role-playing as well:
Eight directions
North, north-east, east, south-east, south, south-west, west and north-west. Useful for deciding which way something scatters in a miniatures game or where a counter moves in a home-made game.
Three coins in one die
8 outcomes match every heads-and-tails combination of three coins (2 × 2 × 2).
Standing in for a d4 or d2
Halving and rounding up gives an exact d4; odd and even give a d2.
d8 probabilities (calculated tables)
Each face has a 1 in 8 chance, 12.5%. The average of a d8 is 4.5.
| Rolling... | Chance |
|---|---|
| 8 | 12.50% |
| 7 or more | 25.00% |
| 6 or more | 37.50% |
| 5 or more | 50.00% |
| 4 or more | 62.50% |
| 3 or more | 75.00% |
| 2 or more | 87.50% |
That settles a common question when levelling up: rolling 1d8 for hit points gives 5 or more exactly half the time, and its average (4.5) is half a point below the fixed value of 5. Taking the fixed value gains a little on average and gives up the chance of a 6, 7 or 8.
With two d8s (Cure Wounds under the 2024 rules, for instance) there are 64 combinations and 9 is the most likely total:
| 2d8 total | Combinations | Chance | That total or more |
|---|---|---|---|
| 2 | 1 | 1.56% | 100% |
| 3 | 2 | 3.13% | 98.44% |
| 4 | 3 | 4.69% | 95.31% |
| 5 | 4 | 6.25% | 90.63% |
| 6 | 5 | 7.81% | 84.38% |
| 7 | 6 | 9.38% | 76.56% |
| 8 | 7 | 10.94% | 67.19% |
| 9 | 8 | 12.50% | 56.25% |
| 10 | 7 | 10.94% | 43.75% |
| 11 | 6 | 9.38% | 32.81% |
| 12 | 5 | 7.81% | 23.44% |
| 13 | 4 | 6.25% | 15.63% |
| 14 | 3 | 4.69% | 9.38% |
| 15 | 2 | 3.13% | 4.69% |
| 16 | 1 | 1.56% | 1.56% |
And if you roll several d8s at once, this is what to expect:
| Dice | Range | Average | At least one 8 |
|---|---|---|---|
| 1 | 1-8 | 4.5 | 12.50% |
| 2 | 2-16 | 9 | 23.44% |
| 3 | 3-24 | 13.5 | 33.01% |
| 4 | 4-32 | 18 | 41.38% |
| 5 | 5-40 | 22.5 | 48.71% |
| 6 | 6-48 | 27 | 55.12% |
Where the gaming d8 comes from
Nineteenth-century wargames and those of the mid-twentieth century ran on six-sided dice alone. Polyhedral dice reached the table in the early 1970s: in 1972 Creative Publications, a Californian company selling maths teaching aids, offered sets of five dice shaped as the five Platonic solids (d4, d6, d8, d12 and d20). Don Lowry, publisher of the Tractics wargame rules, resold them to his customers, and in 1973 Gary Gygax wrote an article in Lowry’s mailer on how to combine the probabilities of these dice.
When D&D appeared in 1974 it adopted them, although in the first edition the d8, like the d4 and d12, came up only rarely. Over the years the d8 gained ground until it became one of the most repeated damage and hit point dice of 5th edition.
In antiquity, Plato had linked the octahedron with air in the Timaeus, as part of his theory of the four elements.
Tips for rolling the d8
Don’t mix it up with the d10
In a physical set they look alike at first glance; the d8 has triangular faces and the d10 kite-shaped ones.
The modifier counts once
With 2d8+3 the 3 is added to the total, not to each die. The selector on this page already works that way.
Critical hits in D&D
On a critical you roll the damage dice twice, but the modifier is not doubled. A critical longsword hit with +3 is 2d8+3: choose 2 dice and set the modifier to +3.
Torn between rolling hit points and the fixed value?
The fixed 5 beats the die’s average; rolling only pays off if you want the gamble.
Frequently asked questions
What is an eight-sided die called?
An octahedron, after its geometric shape, and a d8 in role-playing notation. German players write it as W8.
What do opposite faces on a d8 add up to?
9. 1 is opposite 8, 2 opposite 7, 3 opposite 6 and 4 opposite 5.
What are the odds of rolling an 8 on a d8?
1 in 8, or 12.5%. With two dice, the chance that at least one shows an 8 is 23.44%.
What is the average roll on a d8?
4.5. The average of 2d8 is 9 and of 3d8, 13.5.
Which D&D classes use a d8 hit die?
Bard, cleric, druid, monk, rogue and warlock, according to the 2014 Player’s Handbook.
Is it better to roll your hit die or take the fixed value?
On average, the fixed value: 5 against the d8’s 4.5. Rolling gives you 5 or more half the time.
Which weapons deal 1d8 in D&D?
Greatclub, light crossbow, battleaxe, flail, longsword, morningstar, rapier, war pick, warhammer and longbow. The quarterstaff and spear deal 1d8 when used two-handed.
How much does Cure Wounds heal?
Under the 2014 rules, 1d8 + your spellcasting modifier; under the 2024 rules, 2d8 + modifier. With 2d8 the most likely result before the modifier is 9.
What is an eight-sided die used for?
Mostly role-playing games: in D&D it is the hit die of six classes and the damage die of weapons such as the longsword, rapier and longbow, as well as healing spells. Outside role-playing it picks between eight options, for example one of the eight compass points.
How can I roll a d8 without one?
Use a d4 and a coin (or a d6 read as odd or even): on heads, the result is the d4; on tails, the d4 plus 4. All eight combinations are equally likely. On this page you just choose how many dice to roll.























