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  1. Home
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FREE TOOL

Online dice roller: roll 1 to 12 virtual dice from d4 to d20

Pick the dice you need, from a d4 to a d20, and the page adds up the total for you. Press Roll, or grab the dice with your finger or mouse, shake them and let go over the tray: they tumble with real physics and the face that ends up on top is the one that counts.

···

Press the tray, drag and let go to throw

Dice
Felt

On this page

  1. How to use this dice roller
  2. Is a virtual dice roll really random?
  3. Polyhedral dice: shapes, faces and what each one is for
  4. Dice probability: what comes up most with one, two and three dice
  5. Why opposite faces add up to 7
  6. A short history of dice, from bones to RPG sets
  7. Loaded dice: how they are made and how to spot them
  8. What to use an online dice roller for, and practical tips
  9. Frequently asked questions
How to use this dice rollerIs a virtual dice roll really randomPolyhedral diceDice probabilityWhy opposite faces add up to 7A short history of dice, from bonesLoaded diceWhat to use an online dice rollerFrequently asked questions

How to use this dice roller

In short

Is this online dice roller random? Yes, for gaming purposes. Each die is thrown with a different position, speed and spin, and the result comes from how it bounces and lands in a physics engine, not from a number picked in advance. It uses the browser's pseudo-random generator, so it is not suitable for draws with legal value.

  1. Choose your dice. The bar at the bottom has all six types: d4, d6, d8, d10, d12 and d20. Tap each one once for every die of that type you want. You can mix types in the same roll, up to 12 dice in total.
  2. Roll. Press the Roll button, or touch the tray, drag to shake the dice and release. The speed and direction of your gesture change how they fly out.
  3. Read the result. The total appears at the top, with the value of each die and its type alongside. Your previous totals are listed underneath; the list clears if you change the set of dice.

Each die is read by the face pointing upwards, just as on a real table. There are two exceptions worth knowing:

  • The d4 has no top face because it is a pyramid: it always lands on a face and leaves a point sticking up. The result is the number next to that top point, which is repeated on all three visible faces.
  • The d10 is numbered 0 to 9. Here the 0 counts as 10 in the total, which is how most role-playing games treat a single d10.

If you roll a d20, the page flags a natural 20 and a natural 1, the two results many role-playing games treat as an automatic success or failure. The options button lets you change the dice finish (ruby resin, smoke, sapphire, jade, white, obsidian, bone or brass), change the colour of the felt and turn the sound off. The page remembers your last set of dice and your colours in this browser.

Is a virtual dice roll really random?

Many online dice simply pick a random number and play an animation on top. This one works the other way round: each die is a solid object with its own shape, mass and friction inside a physics engine, and the number comes from the way it lands. No result is decided before the dice stop moving.

The randomness comes in at the throw. Every time you roll, the program gives each die a slightly different starting orientation, speed and spin, using small variations chosen by your browser's random number generator. From then on, collisions with the felt, the walls and the other dice turn a tiny difference at the start into a different face at the end. That is the same reason a physical die is unpredictable: there is nothing magical about it, it is simply that nobody can control a throw that precisely.

Two honest caveats:

  • The browser's generator is pseudo-random. It produces sequences that behave like chance for gaming purposes, but it is not designed for cryptography or for draws with legal value. For an official prize draw, or anything involving money, use a method that meets the relevant rules.
  • A simulated die has no air bubbles, worn edges or drilled pips that remove more material from one side. In that sense it is more regular than many cheap plastic dice.

If you want to test it yourself, roll a d6 60 or 120 times and note how often each face comes up. Over a few rolls you will see large differences between faces, and that is normal: the spread only evens out as the number of rolls grows.

Polyhedral dice: shapes, faces and what each one is for

The six-sided die is the familiar one, but role-playing and wargames use a full set of other shapes. Gamers name them with a "d" and the number of faces: a d6 has six sides, a d20 has twenty. A standard RPG set contains seven dice: d4, d6, d8, d12, d20 and two d10s, one for units and one for tens, used for percentage rolls.

DieShapeOpposite facesTypical use
d4Tetrahedron (pyramid of 4 triangles)None: read at the top pointDamage for small weapons and spells in RPGs
d6CubeAdd up to 7Ludo, Snakes and Ladders, Catan, Monopoly, Risk, Yahtzee, RPGs
d8OctahedronAdd up to 9Damage for medium weapons in RPGs
d10Pentagonal trapezohedronAdd up to 9 (numbered 0 to 9)Percentage rolls and dice pools in some systems
d12Dodecahedron (12 pentagons)Add up to 13Damage for large weapons, rolling a month or an hour
d20Icosahedron (20 triangles)Add up to 21The core roll in Dungeons & Dragons and related systems

Why the d4 is read at the top point

A tetrahedron resting on a table leaves no face pointing up, only a point. So each face carries three numbers, one by each corner, and the one that counts is the one at the top: you will see it repeated on all three faces facing you. A less common design puts the numbers along the bottom edges and is read at the base. The d4 barely rolls, and players often say it is tossed rather than rolled.

Why the d10 runs from 0 to 9

The d10 was designed to give single digits. With two d10s you can get any number from 00 to 99: one gives the tens and the other the units. A roll of 00 and 0 is read as 100, which gives you a result from 1 to 100 without a hundred-sided die. When you roll a d10 on its own, the 0 counts as 10, and that is what this roller does when it adds up.

Is there a 100-sided die?

Yes. The Zocchihedron, created by Lou Zocchi, went on sale in 1985. It looks like a ball with a hundred flattened areas and has loose filling inside so that it settles faster. Tests published in gaming magazines found that numbers near the poles come up slightly less often than those around the middle, which is why most players still use two d10s.

Dice probability: what comes up most with one, two and three dice

On a fair die every face is equally likely. What changes a great deal is what happens when you add several dice together, because some totals can be made in more ways than others.

A single die

DieChance of each faceAverage roll
d41 in 4 (25%)2.5
d61 in 6 (16.67%)3.5
d81 in 8 (12.5%)4.5
d101 in 10 (10%)5.5
d121 in 12 (8.33%)6.5
d201 in 20 (5%)10.5

The average roll is halfway between the lowest and highest number. When you roll several dice, the average of the total is the sum of the averages: two d6 average 7, and a d20 plus a d6 average 14.

The total of two six-sided dice

Two d6 give 36 equally likely combinations. Seven is the most common total because it can be made in six ways (1+6, 2+5, 3+4, 4+3, 5+2 and 6+1). Two and twelve can only be made in one way each.

TotalCombinationsProbability
212.78%
325.56%
438.33%
5411.11%
6513.89%
7616.67%
8513.89%
9411.11%
1038.33%
1125.56%
1212.78%

Rolling a double (both dice the same) has a probability of 6 in 36, or one roll in six. Rolling 8 or more happens 41.67% of the time.

Three dice and the puzzle of 9 and 10

Three d6 give 216 combinations. Both 9 and 10 can be written in six different ways using numbers from 1 to 6, so they look equally likely. They are not: once you count the order of the dice, 10 can be made in 27 ways and 9 in only 25. Galileo explained the difference in the early 17th century in a short piece on dice, and it is a good example of why probability means counting ordered outcomes. With three dice, 10 and 11 are the most common totals (12.5% each), and 3 and 18 the rarest (0.46%).

How long does it take to roll a 6?

Rolls of a d6Chance of at least one 6
116.67%
230.56%
342.13%
451.77%
666.51%
1083.85%

Although a 6 comes up once in six rolls on average, six rolls do not guarantee one: there is a 33.49% chance of seeing none at all. Dice have no memory, and a long run without a 6 does not make the next roll any more likely to be one.

Why opposite faces add up to 7

On a standard six-sided die, opposite faces always add up to 7: 1 is opposite 6, 2 opposite 5 and 3 opposite 4. As a result, the 1, 2 and 3 meet at one corner. The same idea applies to almost all polyhedral dice, where opposite faces usually add up to the number of faces plus one: 9 on a d8, 13 on a d12 and 21 on a d20. On a d10 numbered 0 to 9, they add up to 9.

It has not always been this way. A study from the University of California, Davis looked at 110 carefully dated cubic dice found in the Netherlands, from Roman times to the early modern period. Roman dice mostly followed the sevens rule but were often lopsided and irregular. The dice that reappear from around 1100 follow a different pattern, with 1 opposite 2, 3 opposite 4 and 5 opposite 6. From around 1450 the sevens rule returns and dice become far more uniform in shape and size. The authors link this to a change in thinking: players began to see a throw as a matter of chance rather than fate, and to expect regular dice.

The 1-2, 3-4, 5-6 layout also appears on much older dice, including some from the Indus Valley found at Mohenjo-daro and Lothal, while others from the same civilisation already follow the sevens rule.

One more detail few people notice: with 1, 2 and 3 meeting at a corner, they can run clockwise or anticlockwise. Western dice usually have them anticlockwise and Chinese dice the other way round. Asian dice also tend to have the 1 and the 4 painted red.

A short history of dice, from bones to RPG sets

Knucklebones: dice made of bone

Before cubes, people played with astragali, small ankle bones from sheep and goats. They have four sides they can come to rest on, each with a different likelihood, and were used both for games and for fortune-telling. They were hugely popular in ancient Greece and Rome among children and adults alike, and the Romans called them tali. The children's game of knucklebones, or jacks, takes its name from them.

The first cubic dice

Among the oldest known six-sided dice are the terracotta dice from Mohenjo-daro in the Indus Valley civilisation, dated to the third millennium BC. In ancient Egypt, throwing sticks did the job of dice in board games.

Rome and the Middle Ages

In Rome, gambling with dice was banned except during the Saturnalia festival, but people played anyway, and loaded dice from the period survive. Museums also hold twenty-sided dice from Ptolemaic Egypt and the Roman era, including examples at the Metropolitan Museum of Art in New York and the Louvre, although nobody knows for certain whether they were used for games or for other purposes.

Dice and the birth of probability

Games of chance pushed mathematics forward. Besides Galileo's piece on three dice, the 1654 letters between Blaise Pascal and Pierre de Fermat, prompted by a gambling problem put to Pascal by the Chevalier de Méré, are regarded as the starting point of modern probability theory.

Modern polyhedral dice

Until the 1970s, dice in shapes other than cubes were hard to find. In 1972 an American educational supplier sold a set based on the five Platonic solids, and the first players of Dungeons & Dragons, published in 1974, took them up. The game came without dice, so you had to buy them separately. Those early d20s were numbered 0 to 9 twice because cheap moulds could only fit one digit per face, and players coloured in one half to tell them apart. The d10 arrived later, around 1980, and since then the seven-dice set has been the RPG standard.

Loaded dice: how they are made and how to spot them

A loaded die is one that has been altered so that a face comes up more or less often than it should. There are three classic methods:

Internal weight

A weight near one face makes that face tend to land at the bottom and the opposite face at the top.

Altered shape

Edges rounded more on some faces than others, or faces that are slightly rectangular rather than square, so the die tends to stop on certain sides.

Magnets

A magnet inside the die, controlled by another hidden under the table.

Even without cheating, an ordinary die is not perfect. Pips are usually holes, and the 6 face loses more material than the 1, which shifts the centre of gravity very slightly. That is why casino dice are made from transparent cellulose acetate, cut to very tight tolerances, with pips filled with paint of the same density as the material, and marked with a serial number and logo so they cannot be swapped. Being transparent also means anything inside is visible.

How to test a die at home

Watch it roll

A heavily loaded die moves unevenly and seems to wobble before it stops. Inside a dice cup this is hard to notice.

The salt water test

Dissolve salt in warm water until the die floats, spin it several times and see whether the same face keeps ending up on top. It is quite good at revealing bubbles and internal weights, but it does not work for metal dice and some resin dice will not float at all.

Roll it many times

This is the most reliable method. With a d6, record at least a hundred rolls and compare how often each face appears with what you would expect. The usual statistical check is a chi-squared test; with only a few rolls, any differences you see may just be chance.

What to use an online dice roller for, and practical tips

Board games

Lost a die from Ludo, Snakes and Ladders, Catan, Monopoly or Risk? Add one or two d6 and play on your phone. For Yahtzee or poker dice, use five d6.

Role-playing games

You can mix different dice in one roll, for example a d20 to attack or two d6 and a d8 for damage, and the page adds everything up. Flat modifiers, such as +3 on an attack, you add to the total yourself.

In the classroom

It is an easy way to run probability experiments without dice rolling off desks: each pupil rolls two dice 50 times, the class pools the results on the board, and the shape of the totals table appears, with 7 at the top.

Decisions and informal draws

Give each option a number and roll a die with as many faces as there are options. For two options, odd or even on a d6.

A few more tips:

  • When you throw by dragging, the dice fly in the direction of your gesture. A short, fast flick makes them bounce more off the walls of the tray.
  • With lots of dice at once, choose a finish that contrasts with the felt so they are easier to read, such as white or brass dice on dark felt.
  • If a die ends up tilted against another one, the page waits for it to settle before reading it.

Frequently asked questions

Is this online dice roller random?

Yes, for gaming purposes. Each die is thrown with a different position, speed and spin, and the result comes from how it bounces and lands in a physics engine, not from a number picked in advance. It uses the browser's pseudo-random generator, so it is not suitable for draws with legal value.

How many dice can I roll at once?

Up to 12 dice in a single roll, mixing d4, d6, d8, d10, d12 and d20 however you like. The page shows the total and the value of each die.

What is the most common total with two dice?

7. Two six-sided dice give 36 combinations and six of them add up to 7, so it comes up once in every six rolls on average (16.67%). 2 and 12 are the least common, at 2.78% each.

What is a d20?

A twenty-sided die shaped like an icosahedron, numbered 1 to 20. It is the main die in Dungeons & Dragons and many other role-playing games, and each number has a 5% chance of coming up. Opposite faces add up to 21.

How do you read a four-sided die?

By the number next to the top point. A d4 is a pyramid, so it never leaves a face pointing up; the number at the top point is repeated on all three visible faces.

Can I just roll a die from 1 to 6?

Yes. Leave a single d6 in the bar at the bottom and you will get a number from 1 to 6, each with the same chance (1 in 6).

Why do opposite sides of a die add up to 7?

It is a manufacturing convention that spreads the numbers evenly: 1 opposite 6, 2 opposite 5 and 3 opposite 4. It appears on some ancient dice, but in Europe it did not become the norm until the 15th century.

Does it work on a phone?

Yes. On a phone or tablet you can press Roll or touch the tray, drag your finger to shake the dice and let go. There is nothing to install and it is free.

Can I use it for Ludo or Yahtzee?

Yes. For Ludo, Snakes and Ladders or Monopoly use one or two d6; for Yahtzee or poker dice, five d6. The rules of each game, such as rolling again on a 6 or keeping dice between rolls, are up to you to apply.

How can I tell if a real die is loaded?

The most reliable way is to roll it many times, at least a hundred for a d6, and compare how often each face comes up. Floating it in salt water helps reveal internal weights, and a heavily loaded die usually rolls unevenly.

More dice to play with

  • Roll a d20: online 20-sided dice roller
  • D&D and RPG dice roller online
  • Roll 2 dice: an online two dice roller
  • D100 roller: percentile dice online
  • Ludo dice roller
  • Yahtzee dice roller with score sheet
  • Poker dice online
  • Liar's dice (Perudo): your hidden dice and the odds of every bid
  • Catan dice roller
  • Risk dice roller and battle calculator
  • Monopoly dice roller
  • Dice probability calculator
  • Yes or no dice

Guide to dice →

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