We use cookies

We use our own and third-party cookies to improve your experience, analyze our traffic, personalize content and serve targeted ads. You can accept all, reject all (only essential cookies will be used) or customize your preferences. Read more

Cookie preferences

Choose which cookies you want to allow. You can change these settings anytime.

Strictly necessary

Required for the website to function. These cannot be disabled.

Always active
View 4 cookies
  • PHPSESSID — User session · Session
  • PrestaShop-* — Cart, customer data, language · 480 hours
  • jhConsent — Your cookie preferences · 12 months

Analytics

Help us understand how visitors use our site (Google Analytics, anonymized).

View cookies
  • _ga — Google Analytics · 2 years
  • _ga_* — Google Analytics 4 · 2 years
  • _gid — Google Analytics · 24 hours
  • _gat — Google Analytics · 1 minute

Marketing

Used to show you relevant ads on Facebook, Google and other platforms.

View cookies
  • _fbp — Facebook Pixel · 3 months
  • _fbc — Facebook Click ID · 3 months
  • fr — Facebook · 3 months
  • _gcl_* — Google Ads · 3 months

Functional

Enable optional features like chat, embedded videos and social media widgets.

🚚 FREE shipping from €60 to mainland Spain & Portugal · from €150 to the rest of the EU
Contact us
Language:
  • Español
  • English
  • Deutsch
  • Français
  • Italiano
  • Português PT
 Sign in
shopping_cart Cart (0)

Joker House
  •   Playing Cards
    • Poker
    • Magic
    • Cardistry
    • Limited Editions
    • Premium
    • Licensed
  • Brain Teaser Puzzles
  •   Rubik's Cubes and Speedcubing
    • 2x2 Cubes
    • 3x3 Cubes
    • 4x4 Cubes
    • 5x5 Cubes
    • 6x6 Cubes
    • 7x7 Cubes
    • Megaminx
    • Pyraminx
    • Skewb
    • Other Cubes
    • Accessories
    • Cube sets and bundles
  •   Buy Kendama Online
    • Strings & Accessories for Kendama
  • Skill Games & Logic Games
  •   Fingerboard | Pro Shop Online
    • Fingerboard Ramps & Modules
    • Complete Fingerboards
    • Trucks, Wheels & Fingerboard Accessories
    • Fingerboard Decks
search clear
  1. Home
  2. Online dice
  3. Shut the Box online with two dice
FREE TOOL

Shut the Box online with two dice

A board with tiles 1 to 9 and two dice for a game of Shut the Box. Press Roll, or drag the dice and let go over the tray, then tap open tiles that add up exactly to the total.

···

Press the tray, drag and let go to throw

Dice
Felt

On this page

  1. How to play on this page
  2. Shut the Box rules
  3. Variants: more tiles, other scoring and multi-round games
  4. Two-dice totals and tile combinations
  5. The odds of shutting the box
  6. Basic strategy
  7. History and names
  8. Frequently asked questions
How to play on this pageShut the Box rulesVariantsTwo-dice totals and tile combinationsThe odds of shutting the boxBasic strategyHistory and namesFrequently asked questions

How to play on this page

In short

How do you play Shut the Box? Roll two dice, add them up and shut open tiles that add up exactly to that total. Keep rolling until you cannot shut anything. Your score is the total of the tiles left open, and the lowest score wins. Shut all nine and you have shut the box.

  1. Roll. Press Roll, or pick up the dice with your finger or mouse and drop them in the tray. All nine tiles start open.
  2. Shut tiles. Tap open tiles that add up exactly to the roll. With an 8 you can shut the 8 on its own, the 7 and 1, the 6 and 2, the 5 and 3, the 5, 2 and 1, or the 4, 3 and 1. The page will not let you confirm a selection that does not match the dice.
  3. Roll again. As long as you can shut something, you keep rolling. Once the open tiles add up to 6 or less, the page offers you the option of rolling a single die.
  4. End of the game. If no combination of open tiles matches the roll, the game is over. Your score is the total of the tiles still open, and lower is better.
  5. Shutting the box. Close all nine tiles and you have shut the box: a score of 0, the best result possible.

Press New game to start again. With several players, each person plays a full turn in order and you keep the scores on paper.

Shut the Box rules

Shut the Box is a dice game for one player or a group, and a long-standing pub game in Britain. It is played with a wooden box holding a row of hinged or sliding tiles numbered 1 to 9 and two ordinary six-sided dice. There is no single official rulebook: manufacturers and pubs all have their own details, but the core is always the same.

A turn

  • At the start of your turn every tile is open, showing its number.
  • Roll both dice and add them up.
  • Shut one or more open tiles whose numbers add up exactly to that total. You must use the whole total, with nothing left over.
  • Keep rolling and shutting until you throw a total you cannot cover with the tiles that remain.

Scoring

When you are stuck, add up the numbers on the open tiles. If the 2, 3 and 5 are still up, you score 10. The lowest score wins. A player who shuts all nine tiles calls “Shut the box” and, under most house rules, wins the round outright.

The one-die rule

Towards the end of a turn the tiles left are low, and two dice struggle to make small totals (they can never make 1). That is why almost every version lets you roll a single die at some point. There are two common ways of deciding when:

  • When the open tiles total 6 or less. This is the rule used on this page, and a common version in Germany.
  • When the 7, 8 and 9 are all shut. This is the version most often quoted in British pub rules.

In practice the difference is small. With perfect play the chance of shutting the box is the same under both (see the odds table below). Just agree which one you are using before you start.

Variants: more tiles, other scoring and multi-round games

10-tile and 12-tile boxes

As well as the classic 1 to 9 box, sets are sold with tiles 1 to 10 and 1 to 12. The rules are the same but the game gets much harder: on a 12-tile board there are 78 points to close, and the 10, 11 and 12 can only go down on high totals, which are the least likely rolls. On 12-tile boxes you normally keep rolling two dice while any tile above 6 is open.

Ways of scoring

SystemHow it worksExample with 1, 5 and 9 open
Adding up (the usual one)Add the open tiles together15 points
DigitalRead the open tiles left to right as the digits of one number159 points
Tile countCount how many tiles are left open3 points

Digital scoring punishes leaving several tiles up: a lone 9 scores 9, but the 1 and 2 together score 12 and the 1, 2 and 3 score 123. Under this system it pays to leave as few tiles standing as possible, even if that means more points on paper.

Multi-round games

First to 45 is out

Each player adds their turn scores together. Anyone who reaches 45 or more is eliminated (45 is the total of all the tiles from 1 to 9) and the last player left wins.

Fixed target

Play a set number of rounds or up to an agreed total, and the lowest running score wins. Anyone who shuts the box wins on the spot, even from behind.

For a stake

In the traditional pub version each player puts an agreed amount into the pot and the lowest score takes it. At some tables a player who shuts the box is paid double.

Other house rules

Some players only allow you to shut the tile matching the total or the two tiles matching each die (a 6 and a 3 lets you shut the 9, or the 6 and the 3, but not the 8 and 1). It is a simpler version that works well with young children. Others limit you to two tiles per roll.

Two-dice totals and tile combinations

Two six-sided dice give 36 equally likely results. The most common total is 7, and the extremes, 2 and 12, can only come up one way. The last column shows how many different ways there are to shut that total on a full 1 to 9 board.

TotalWays to roll itProbabilityTile combinations on a full board
212.78%1 (the 2)
325.56%2 (3; 1+2)
438.33%2 (4; 1+3)
5411.11%3 (5; 1+4; 2+3)
6513.89%4 (6; 1+5; 2+4; 1+2+3)
7616.67%5
8513.89%6
9411.11%8
1038.33%9
1125.56%10
1212.78%12

Two practical points follow. Your first roll can never end the game: every total from 2 to 9 has its own tile, and 10, 11 and 12 can be shut with the 9 plus the 1, 2 or 3. And the 9 on its own needs a roll of 9 or more, which comes up only 10 times in 36, so the longer it stays open the more likely it is to be stranded.

The odds of shutting the box

We worked out in Python, by going through every possible board position, the chance of shutting the box when you always pick the best move. The figures for the classic 1 to 9 game match published mathematical analyses of the game.

Board and one-die ruleChance of shutting the box with perfect playLowest possible average score
1 to 9, one die when 6 or less is left (this page)9.76%11.02
1 to 9, one die once 7, 8 and 9 are shut9.76%11.01
1 to 9, always two dice7.14%11.16
1 to 10, one die when 6 or less is left5.38%16.58
1 to 10, always two dice4.04%16.65
1 to 12, one die when 6 or less is left0.48%35.08
1 to 12, always two dice0.36%35.08

Put simply: even without a single mistake, you shut a nine-tile box about once in every ten games. On a 12-tile board it is less than once in two hundred.

How scores are spread

This table shows how often a game on the 1 to 9 board finishes with each score, using this page’s rule and playing to keep the score as low as possible.

Final scoreHow often
0 (box shut)9.72%
1 to 516.94%
6 to 1024.97%
11 to 1521.98%
16 to 2014.47%
21 to 3010.22%
31 to 451.70%

After 0, the most common final score is 9 (5.9% of games), followed by 8 and 10. If you finish on 5 or less, you have beaten roughly three games in four.

What your first move is worth

First rollBest moveChance of shutting the box afterwards
225.71%
336.62%
447.39%
558.32%
669.00%
779.82%
8811.88%
9914.50%
109 and 18.69%
119 and 29.47%
129 and 310.74%

The best possible start is a 9 used to shut the 9. A poor choice costs a lot: opening with a 9 and shutting the 2, 3 and 4 instead of the 9 drops your chance from 14.50% to 2.56%, and shutting 1, 2 and 3 with an opening 6 drops it from 9.00% to 1.51%.

Basic strategy

Shut the Box is mostly luck, but your choices make a real difference to your average score. These are the points that come out of the calculation, roughly in order of importance.

  1. Shut the high numbers first. The 7, 8 and 9 can only go down on high rolls or in very few combinations, and they cost the most if they stay up. When you have a choice, take the option that shuts the highest tile.
  2. Shut as few tiles as possible per roll. With a 9 it is better to shut the 9 than the 2, 3 and 4. Low tiles are what you use to make up totals later on; spend them early and you run out of pieces to combine.
  3. Keep the 1, 2 and 3. They are the most flexible tiles: they fit into lots of totals and, at the end, they are easy to finish with a single die.
  4. Take the single die whenever it is offered. In every position with 6 or less left, one die gives you better chances than two. With 1, 2 and 3 open, the chance of shutting the box is 33.33% with one die against 18.98% with two; with 1 and 2 open it is 22.22% against 6.02%.
  5. On an early 10, 11 or 12, use the 9. The calculation recommends 9 and 1 for a 10, 9 and 2 for an 11, and 9 and 3 for a 12.

How simple rules of thumb perform

Way of playing (1 to 9 board, this page’s rule)Shuts the boxAverage score
Best move every time9.76%11.02
Fewest tiles, and of those the highest9.56%11.19
Always the highest tile possible9.48%11.24
Always the lowest tiles1.13%24.15
Always the most tiles1.10%24.22

The “fewest tiles, highest first” rule comes very close to perfect play and needs no thought at the table. The opposite instinct, clearing lots of small tiles at once, more than doubles your average score.

If you are playing digital scoring, the priority shifts slightly: leaving few tiles open matters more than leaving few points, because each extra tile adds a digit.

History and names

Where Shut the Box comes from is not documented. Tradition places it in northern France, in Normandy or the Channel Islands (Jersey and Guernsey), where sailors and fishermen are said to have played it for small stakes. You will often read that it goes back to the 12th century, but no document supports that.

What is on record is its arrival in English pubs. According to Timothy Finn’s Pub Games of England, a Mr “Chalky” Towbridge brought it from the Channel Islands to the south of England in 1958, and by the 1960s there is written evidence of it being played in pubs, Manchester among them. It has been a familiar pub and family game in Britain ever since.

In the United States it was the basis of the TV quiz show High Rollers, hosted by Alex Trebek on NBC in 1974 to 1976 and 1978 to 1980, and by Wink Martindale in 1987 and 1988. Contestants threw giant dice to knock the numbers 1 to 9 off a board.

Names around Europe

  • English: Shut the Box; commercial versions have been sold under other names, such as Canoga.
  • German: Shut the Box, Klappenspiel or Klappbrett.
  • French: Shut the box or ferme la boîte, with the tiles called volets or clapets.
  • Spanish: cierra la caja.
  • Italian and Portuguese: the English name is the one most used.

The boxes are a common teaching aid in schools, because every roll means splitting a number into parts. There are also four-player and six-player editions with a row of tiles for each person.

Frequently asked questions

How do you play Shut the Box?

Roll two dice, add them up and shut open tiles that add up exactly to that total. Keep rolling until you cannot shut anything. Your score is the total of the tiles left open, and the lowest score wins. Shut all nine and you have shut the box.

When can you roll one die in Shut the Box?

It depends on the rule you agree. On this page, once the open tiles add up to 6 or less. In many British pub rules, once the 7, 8 and 9 are all shut. With perfect play both rules give the same chance of shutting the box, 9.76%.

What are the odds of shutting the box?

On a 1 to 9 board, always making the best move and using the single die at the end, 9.76% by our calculation, or roughly one game in ten. If you always roll two dice it drops to 7.14%, and on a 12-tile box it is under 0.5%.

Do you have to shut tiles if you can?

Yes. If any combination of open tiles matches the roll, you must shut one and carry on. The only choice is which of the possible combinations to use.

What is the best Shut the Box strategy?

Shut the high tiles first, shut as few tiles as possible per roll and keep the 1, 2 and 3 for the end. Simply choosing the move with the fewest tiles, and of those the one with the highest tile, shuts the box 9.56% of the time, very close to the maximum.

What is a good score in Shut the Box?

With this page’s rule, good play averages about 11. Finishing on 5 or less beats about three games in four. The worst possible score is 45, but it cannot actually happen, because the first roll always lets you shut something.

What is digital scoring?

A variant where the open tiles are read as the digits of a single number. With 1, 5 and 9 open you score 159 rather than 15. It heavily punishes leaving several tiles standing.

How many people can play Shut the Box?

Anything from one player upwards. Each player takes a full turn and the scores are written down. A common format is several rounds with running totals, where anyone reaching 45 is out.

Where does Shut the Box come from?

Nobody knows for certain. Tradition links it to sailors and fishermen from Normandy and the Channel Islands, but there are no old documents to prove it. It is recorded in English pubs from the late 1950s and the 1960s.

More dice to play with

  • Online dice roller: roll 1 to 12 virtual dice from d4 to d20
  • Roll a d20: online 20-sided dice roller
  • D&D and RPG dice roller online
  • Roll 2 dice: an online two dice roller
  • D100 roller: percentile dice online
  • Ludo dice roller
  • Yahtzee dice roller with score sheet
  • Poker dice online
  • Liar's dice (Perudo): your hidden dice and the odds of every bid
  • Catan dice roller
  • Risk dice roller and battle calculator
  • Monopoly dice roller
  • Dice probability calculator
  • Yes or no dice
  • Roll a d4: four-sided dice roller
  • Roll a d8: eight-sided dice roller
  • Roll a d10: ten-sided dice from 1 to 10
  • Roll a d12: twelve-sided dice roller
  • DnD Stat Roller: Ability Scores with 4d6 Drop Lowest
  • Fudge Dice Roller (Fate Dice, 4dF)
  • Farkle: six dice and an automatic scorer
  • Craps dice: the pass line step by step
  • Dice for the Game of the Goose
  • Backgammon dice roller
  • 421 dice game: three dice, three rolls and your combination
  • Mia, the Mexican dice game: two dice, one cup and a lot of bluffing
  • Story dice
  • Colour dice
  • Classroom dice: two large dice for maths practice

Guide to dice →

Get our latest news and special sales

THE JOKER HOUSE

Specialist shop for playing cards, kendamas, brain teasers and fingerboards. Hand-picked products from the world's best brands, with fast shipping and personal service.

Shop

  • Playing cards
  • Kendamas
  • Rubik's cubes
  • Brain teasers
  • Skill games
  • Fingerboards
  • Online dice roller

Help

  • Shipping costs and times
  • Returns
  • FAQs
  • Contact

Company

  • About us
  • Blog

Newsletter

New arrivals, releases and exclusive offers. No spam.

Controller: Site Factory Digital Agency S.L. Purpose: to send you our newsletter. Rights: through our contact form. More information in our privacy policy.

  • Legal notice and terms of use
  • General terms of purchase
  • Privacy policy
  • Cookie policy
  • Club Joker House Terms - Joker Points
  • Manage cookies
© 2026 The Joker House — Site Factory Digital Agency S.L · CIF B88047444