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  1. Home
  2. Online dice
  3. Dice for the Game of the Goose
FREE TOOL

Dice for the Game of the Goose

Two six-sided dice that add up the throw for you, so you can play the Game of the Goose without real dice, or a single die if that is how your family plays. Press Roll or drag the dice and let go over the tray; the page keeps track of whose turn it is and flags a first throw of 6+3 or 5+4.

···

Press the tray, drag and let go to throw

Dice
Felt

On this page

  1. How to use these Goose dice
  2. Rules for the special spaces
  3. One die or two?
  4. The Goose game around Europe
  5. Dice odds in the Game of the Goose
  6. Where the Game of the Goose comes from
  7. Game of the Goose curiosities
  8. Practical tips for the game
  9. Frequently asked questions
How to use these Goose diceRules for the special spacesOne die or twoThe Goose game around EuropeDice odds in the Game of the GooseWhere the Game of the Goose comes fromGame of the Goose curiositiesPractical tips for the gameFrequently asked questions

How to use these Goose dice

In short

How many dice do you use in the Game of the Goose? It depends on the tradition. The old rules from Italy, France and England use two dice and you move the total. In Spain many people play with one, and when two are used it is common to switch to a single die from space 60.

The page starts with two dice and shows the total under the tray, which is the number of spaces your piece moves. If your board or your household plays with one die, press Play with 1 die and each throw becomes a single die. You can switch back to two dice at any point, for instance to follow the Spanish habit of using one die from space 60 onwards.

  1. Choose how many players there are. Turns follow the order red, yellow, green and blue and move on automatically after every throw, so nobody has to remember who is next.
  2. Roll with the button or by dragging the dice. The result and the total stay on screen until the next throw.
  3. On each colour's first throw, a message appears if the dice show 6 and 3 or 5 and 4. Under many rule sets those two throws send the piece straight to space 26 or space 53.
  4. If a player lands on the inn, the well or the prison, skip their turn when it comes round. The page does not know where the pieces are on your board, so the squares are up to you.

Rules for the special spaces

The classic board is a spiral of 63 spaces that winds towards the centre. The first player to reach space 63, the goose garden, wins, and the piece has to land there exactly. Along the way some spaces help you and others hold you back. Their positions are almost identical in every country; the penalties are what change.

SpaceNameWhat happens under the most common rules
5, 9, 14, 18, 23, 27, 32, 36, 41, 45, 50, 54, 59GeeseYou move again. In English, Italian and German rules you move forward the same number you have just thrown. In Spain you jump to the next goose and throw again.
6 and 12BridgesFrom 6 you go to 12. In Spanish and German rules the bridge works both ways (landing on 12 sends you back to 6) and you throw again.
19InnMiss one turn, or two on some older boards. In France you rest until everyone else has thrown twice.
26 and 53DiceThe destinations of a first throw of 9. On Spanish and German boards they are also linked to each other: landing on one moves you to the other.
31WellYou cannot move until another player lands in the well and rescues you. Under many rules that player is then stuck in your place.
42MazeYou go back. English and Italian boards send you to 39, French and German boards to 30.
52PrisonWait until another player lands there and frees you, as with the well. German rules often treat it as three missed turns.
58Death (skeleton)Back to the start to begin again.
63Goose gardenMust be reached exactly. Any extra points are counted backwards from 63.

Two general rules complete the set. Most boards allow only one piece per space: if you land on an occupied space, the other piece goes to the space you came from, so the two swap places. And a special space only takes effect when your move ends on it, not when you pass over it.

Why the 6+3 and 5+4 rule exists

The geese sit every nine spaces in two series (5, 14, 23… and 9, 18, 27…). If a player threw 9 on the first turn and moved the same amount again on each goose, the piece would hop from goose to goose all the way to the end and win before anyone else had played. To prevent that, a first throw of 9 has a fixed destination: 6 and 3 goes to 26, 5 and 4 to 53. Many English boards have no goose on space 9, which is why they often leave this rule out.

One die or two?

Both are correct; it depends on the tradition and on the box. Early Italian, French and English boards were played with two dice, moving the total. That is also the rule that makes sense of 6+3 and 5+4, since a single die can never show 9.

In Spain both customs are common. Many modern sets come with one die, and plenty of families have always played that way. When two dice are used, the usual habit is to switch to one die from space 60, because hitting 63 exactly with two dice is awkward when fewer than six spaces remain. In Germany one die is also widely used, even though the traditional rules mention two.

The real difference is pace. Two dice move a piece 7 spaces per throw on average, so the game is short. One die averages 3.5, so a game takes roughly twice as many turns, which suits young children because they count fewer spaces each time.

The Goose game around Europe

The game spread across Europe from Italy at the end of the sixteenth century, and each country kept its own name and a few house rules. This table sums up the differences that cause the most arguments at the table.

CountryNameDiceMaze (42)Local details
United KingdomGame of the GooseTwoBack to 39Many boards have no goose on 9
ItalyGioco dell'ocaTwoBack to 39On a goose you move the same throw again
SpainJuego de la ocaOne or two; with two, one from 60Go back or miss turns, depending on the editionJump from goose to goose; bridges and dice spaces linked in pairs
FranceJeu de l'oieTwoBack to 30The inn lasts until the others have thrown twice
GermanyGänsespielOne or twoBack to 30Prison often three turns
PortugalJogo da GlóriaDepends on the boardDepends on the boardTraditional versions with 90 spaces and lucky spaces on multiples of 9

In Brazil, ‘jogo da velha’ means noughts and crosses and has nothing to do with the goose game, which is worth knowing if you look up rules in Portuguese.

Dice odds in the Game of the Goose

Two dice give 36 possible combinations, and the totals do not come up equally often. This is the exact distribution, and it is what decides how often each space is hit:

TotalCombinationsProbability
212.8%
325.6%
438.3%
5411.1%
6513.9%
7616.7%
8513.9%
9411.1%
1038.3%
1125.6%
1212.8%

The first throw

Starting from the beginning of the track, the first throw with two dice works out like this:

Landing on the goose on space 5

A total of 5, 4 combinations out of 36, or 11.1%.

6 and 3, straight to 26

2 combinations (6-3 and 3-6), 5.6%.

5 and 4, straight to 53

2 combinations (5-4 and 4-5), another 5.6%. This is the best opening throw in the game.

Landing on the bridge on space 6

5 combinations, 13.9%. Double six reaches the other bridge on 12, 2.8%.

Adding the goose on 5 to the two nines, about one player in five (22.2%) gets a head start on the first throw. With a single die the only goose within reach is space 5, at 16.7%, and the rule for 9 never applies.

Landing exactly on 63

Because the finish must be exact, the end of the game is the slowest part. The table shows the chance of reaching 63 in a single throw, depending on how many spaces are left:

Spaces leftWith 1 dieWith 2 dice
116.7%0%
216.7%2.8%
316.7%5.6%
416.7%8.3%
516.7%11.1%
616.7%13.9%
70%16.7%
80%13.9%
90%11.1%
100%8.3%

With two dice you cannot finish from one space away, and from two spaces only double one will do. That is the reasoning behind the Spanish custom of using one die from space 60: with a single die every distance from 1 to 6 has the same one-in-six chance.

Where the Game of the Goose comes from

Nobody knows exactly who invented it, but historians who have studied the surviving boards agree that it comes from Italy. The oldest known mention is in a fifteenth-century Italian sermon, attributed to the Dominican friar Gabriele da Barletta and published in 1480, which lists it among pastimes that distract from devotion.

The most repeated story is the Medici gift. According to the Sicilian writer Pietro Carrera, who told it in 1617 in a book about chess, Francesco I de' Medici, Grand Duke of Tuscany, sent a Game of the Goose to Philip II of Spain. Francesco ruled from 1574 to 1587, so the gift must date from those years; the precise years quoted in some books (1575 or 1580) are not documented. Carrera was writing some forty years later and some historians treat his account with caution, but it remains the earliest source for the game reaching the Spanish court.

The early printed sheets, on the other hand, are well documented:

1597

The London printer John Wolfe enters ‘the newe and most pleasant game of the goose’ in the Stationers' Register, the first evidence of the game in England.

1598

The oldest dated sheet to survive, Il nuovo et piacevole gioco dell'ocha, engraved in Rome by Lucchino Gargano. The British Museum holds a copy.

1638

The Jeu chronologique, published in Paris by Mariette, the first known educational goose game, which taught history space by space.

Through the seventeenth and eighteenth centuries the game was played for money, which is why boards marked the spaces that made you pay into the pot. It only became a children's game in the nineteenth century. The 63 spaces were not chosen at random either: at the time the age of 63 was known as the ‘grand climacteric’, the most dangerous year of a person's life, and scholars read the track as a picture of human life, with death waiting on space 58.

A great deal has been written about the Knights Templar or the Camino de Santiago being hidden in the board. These are popular theories, but no early document supports them.

Game of the Goose curiosities

  • Thousands of themed versions are known. French collectors have catalogued more than ten thousand variants, including a game about the Dreyfus affair published in 1898.
  • In England, John Jefferys published a geography game on the goose pattern in 1759 to teach the map of Europe.
  • The oldest surviving English goose board is in Samuel Pepys's library at Magdalene College, Cambridge, pasted into an album of London prints put together around 1700.
  • Early boards often start with a jester at the beginning and end with a feasting scene on space 63.
  • The game is still sold and played in the Netherlands more than almost anywhere else.

Practical tips for the game

Agree on the rules before you start

The three that cause most arguments are the inn penalty, the maze penalty and what happens when you overshoot 63. Settling them first saves stopping halfway.

One die or two depending on age

With young children, one die and the Spanish jump to the next goose are easier to count. With adults, two dice keep the game moving.

Switch to one die at space 60

If you play the Spanish way, so nobody spends several rounds waiting for the exact number.

Keep track of missed turns

The page moves the turn on to the next colour by itself; if someone is at the inn or in prison, they simply do not roll when their colour comes up and pass to the next.

Give the well and the prison a limit

With two players, nobody may come to rescue you. Many families allow a maximum of three turns so the game does not stall.

Frequently asked questions

How many dice do you use in the Game of the Goose?

It depends on the tradition. The old rules from Italy, France and England use two dice and you move the total. In Spain many people play with one, and when two are used it is common to switch to a single die from space 60.

What happens if you throw a 9 on the first turn?

With two dice, 6 and 3 takes you straight to space 26 and 5 and 4 to space 53. The rule exists because, with geese every nine spaces, an opening 9 would otherwise hop from goose to goose to the finish.

What happens when you land on a goose?

You move forward again by the number you have just thrown, and if that lands on another goose you keep going. In Spain the rule is different: you jump to the next goose on the board and throw again.

What happens if you overshoot space 63?

You must land exactly on 63. Extra points are counted backwards. If you are on 60 and throw 5, you reach 63 with 3 and go back 2, ending on 61.

How many turns do you miss at the inn?

Under the most common rule, one. Some older boards say two, French rules make you wait until everyone else has thrown twice, and some Spanish editions keep you there until another player arrives.

How do the well and the prison work?

You cannot move until another player lands on the same space and releases you; under many rules that player is then stuck in your place. German rules often turn the prison into three missed turns.

Where does the maze send you?

English and Italian boards send you back to 39; French and German boards to 30. Spanish editions vary between going back and missing turns.

What happens on space 58?

It is Death, usually drawn as a skeleton. Your piece goes back to the start and begins the track again.

Did the Medici really give the game to Philip II of Spain?

That is what Pietro Carrera wrote in 1617: that Francesco I de' Medici, Grand Duke of Tuscany from 1574 to 1587, sent one to the king. No record of the gift itself survives and the exact year is unknown. The oldest dated printed sheet is from 1598, engraved in Rome.

What is the best opening throw?

5 and 4, which under many rules takes you straight to space 53. It comes up in 2 throws out of 36, or 5.6%.

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