We use cookies

We use our own and third-party cookies to improve your experience, analyze our traffic, personalize content and serve targeted ads. You can accept all, reject all (only essential cookies will be used) or customize your preferences. Read more

Cookie preferences

Choose which cookies you want to allow. You can change these settings anytime.

Strictly necessary

Required for the website to function. These cannot be disabled.

Always active
View 4 cookies
  • PHPSESSID — User session · Session
  • PrestaShop-* — Cart, customer data, language · 480 hours
  • jhConsent — Your cookie preferences · 12 months

Analytics

Help us understand how visitors use our site (Google Analytics, anonymized).

View cookies
  • _ga — Google Analytics · 2 years
  • _ga_* — Google Analytics 4 · 2 years
  • _gid — Google Analytics · 24 hours
  • _gat — Google Analytics · 1 minute

Marketing

Used to show you relevant ads on Facebook, Google and other platforms.

View cookies
  • _fbp — Facebook Pixel · 3 months
  • _fbc — Facebook Click ID · 3 months
  • fr — Facebook · 3 months
  • _gcl_* — Google Ads · 3 months

Functional

Enable optional features like chat, embedded videos and social media widgets.

🚚 FREE shipping from €60 to mainland Spain & Portugal · from €150 to the rest of the EU
Contact us
Language:
  • Español
  • English
  • Deutsch
  • Français
  • Italiano
  • Português PT
 Sign in
shopping_cart Cart (0)

Joker House
  •   Playing Cards
    • Poker
    • Magic
    • Cardistry
    • Limited Editions
    • Premium
    • Licensed
  • Brain Teaser Puzzles
  •   Rubik's Cubes and Speedcubing
    • 2x2 Cubes
    • 3x3 Cubes
    • 4x4 Cubes
    • 5x5 Cubes
    • 6x6 Cubes
    • 7x7 Cubes
    • Megaminx
    • Pyraminx
    • Skewb
    • Other Cubes
    • Accessories
    • Cube sets and bundles
  •   Buy Kendama Online
    • Strings & Accessories for Kendama
  • Skill Games & Logic Games
  •   Fingerboard | Pro Shop Online
    • Fingerboard Ramps & Modules
    • Complete Fingerboards
    • Trucks, Wheels & Fingerboard Accessories
    • Fingerboard Decks
search clear
  1. Home
  2. Barajas de Cartas
  3. Spanish Deck
  4. Truco Signals: Argentine and Uruguayan Partner Signs
Truco Signals: Argentine and Uruguayan Partner Signs
SPANISH DECK

Truco Signals: Argentine and Uruguayan Partner Signs

Truco signals explained: the facial signs for the ace of swords, threes, twos and envido, how Uruguayan signals differ, and the table rules on signalling.

On this page

In short

Truco signals are facial gestures each player uses to tell their partner which cards they hold. They are used in partnership and team truco, they are allowed and are part of the game, but they are made in full view of everyone: if an opponent spots a signal, the information is theirs. There is no single official code, although in Argentina almost every table uses the same basic set of truco hand signals (which are really face signals).

  • Ace of swords (the «ancho de espadas»): raise your eyebrows.
  • Ace of clubs: wink.
  • Seven of swords and seven of coins: twist your mouth to one side (at most tables, right for swords and left for coins).
  • Threes: bite your lower lip. Twos: a kiss.
  • High envido: tilt your head. Nothing worth having: close your eyes.

In truco you can lie with your voice, with your cards and with your face. The signals are the face part: a silent language that lets two partners, sitting opposite each other, reach an understanding without saying a word. This article sets out the most widespread set of truco signals in the River Plate region, explains how each gesture is made, how the signals change in Uruguay and in the variants still played in Spain, and which table rules you need to be clear about. If you do not know the game yet, start with our truco rules: here we assume you already know what envido, flor and the calls are.

What truco signals are for

In truco each player receives only three cards and the hand is decided over three tricks. With so little information, knowing what your partner holds changes every decision: whether to call truco, whether to accept an envido or whether to save your strongest card for the last trick. Signals solve that problem. With a brief gesture, your partner knows whether you have the ace of swords, a couple of threes or nothing.

They serve three purposes:

  • Sharing out the work of the tricks. If your partner knows you hold a top card, they can play a low card on the first trick and save their strength.
  • Deciding the bets. In team truco, the player who usually decides whether to call, accept or fold is the pie, the last player on each side to play a card, who acts as captain. The signals are aimed mainly at them.
  • Deceiving. A false signal, made for the opponent to see, is one more bluff. It is legal and part of the game, though it has a cost: it can also confuse your own partner.

Are signals allowed in truco?

Signals only make sense when there are partners: in four-player truco (two against two) and six-player truco (three against three). Head to head there is nobody to signal to. The six-player game has a special case, pica-pica: hands in which each player faces only the opponent opposite. During those hands the other players may not intervene or comment, and the side that does loses and must give back any points it has won.

What is never allowed is showing each other your cards. The idea is precisely the opposite: that is what the signals are for.

The rule that most surprises beginners

Signals are made openly and opponents are entitled to see them. Watching your opponents' faces to catch a signal is not cheating: it is part of the game, which is why six-player truco insists that every player must be able to see everyone's face clearly. The art lies in making them when nobody on the other side is looking.

Hand holding the ace of swords, the ace of clubs and the three of cups from a Spanish deck
The ace of swords and the ace of clubs are the two highest cards in truco.

Truco cheat sheet: signals for the top cards

Before the table, two terms you will hear constantly in Argentina and Uruguay. The cartas bravas («fierce cards») are the four that beat all others: ace of swords, ace of clubs, seven of swords and seven of coins. The ace is called the ancho; the aces of cups and coins, which are not top cards, are the anchos falsos («false aces»), and the sevens of cups and clubs, the sietes falsos. The court cards (jack, knight and king) are called negras and count for nothing in the envido.

This is the ranking of the cards for the tricks, from highest to lowest, with the signal for each one in the most common River Plate code:

Common Argentine truco signals, from the highest card to the lowest
CardName at the tableSignalHow it is made
Ace of swordsAncho de espadas, machoRaise your eyebrowsBoth eyebrows at once, for an instant, without opening your eyes wide.
Ace of clubsAncho de bastosWinkA short wink. Many tables specify the right eye.
Seven of swordsSiete bravo de espadasTwist your mouth to the rightPull the corner of your lips to the right, mouth closed.
Seven of coinsSiete bravo de orosTwist your mouth to the leftThe same gesture, towards the left corner.
Any threeTresBite your lower lipA gentle bite, noticeable without exaggerating.
Any twoDosA kissPurse your lips forward, as if blowing a kiss.
Ace of cups or ace of coinsAncho falsoOpen your mouthOpen it slightly and close it, like a short yawn or a fish's mouth.
Nothing worth havingBad cardsClose your eyesClose both eyes for a moment.

Below the false aces come the kings, knights, jacks, false sevens, sixes, fives and fours, which have no signal of their own in the usual code. So if your partner signals only one card, it is reasonable to assume the other two are worth little.

A signal that varies by source

The distinction between the two top sevens is not universal. At most Argentine tables the seven of swords goes right and the seven of coins left, but some players use the same twisted-mouth gesture for both sevens without telling them apart. And in Uruguay, as you will see below, a mouth twisted right is used for the aces and twisted left for the sevens. Before the first hand, agree with your partner which version you will use.

How to read several signals at once

With three cards in hand it is normal to have more than one card to communicate. A tidy way to do it is to signal the important cards one after another, starting with the highest, and to make no signal for court cards or low cards. If you have the seven of coins and a three, for example, the sequence would be mouth to the left, then the lip bite. The longer the sequence, the easier it is for an opponent to see it, so many players signal only the card that really matters for the play.

Truco envido signal and flor signals

The envido is played on the points in your hand: two cards of the same suit score their value plus 20 (court cards count 0), and if you do not have two of the same suit only your highest card counts. The maximum is 33, with the seven and six of the same suit. What your partner needs to know is not your exact points but whether you have enough to fight the envido.

Envido and flor signals
What you want to sayMost widespread signalNotes
I have a good envidoTilt your headTip it to one side or forward, as if saying «go ahead». It is the signal most often given in Argentine rulebooks and guides.
I have a good envido (variant)Wrinkle your noseSome Argentine guides give this instead of the head tilt. Careful: in Uruguay, wrinkling your nose is the signal for the five of the muestra.
I have exactly X pointsNo general signalThere is no widespread code for each number. If a partnership wants to be precise (for example, to tell 33 from 27), it has to agree on it before playing.
I have florNo general signalThe flor has no signal as well known as those for the top cards. Besides, when playing with flor, declaring it is compulsory, so a signal is of little use.

Where the flor does have a signal is in some local variants. In the truque of Villar de Cañas (Cuenca, Spain), which is played with a muestra, village tradition signals the flor by moving the lips and the reserved flor (one with two or three muestra cards) by raising both shoulders, while tilting the head means «raise the envido» or «leave it to me».

Did you know decks like these exist?

At heart, every deck has the same cards. What changes is everything else: the design, the finish, metallic inks or gilded edges. Take a look at our catalogue and bring your own style to the card table.

Visa Red€12.99Visa RedAsura Deluxe Blue€49.95Asura Deluxe Bluetheory11 Fantastic Four€16.95theory11 Fantastic FourTally-Ho 2024 Flores€14.96Tally-Ho 2024 Flores
Browse our playing cards →

Uruguayan truco signals

Uruguayan truco adds an element that changes the whole code: the muestra. After the deal, the next card from the deck is turned face up, and its suit makes five cards of that suit the strongest in the game, the piezas: the two, four, five, knight and jack of the muestra suit, in that order. Below the piezas come the top cards, which in Uruguay are called matas.

Since there are new cards to communicate, the signals are reorganised:

Common Uruguayan truco signals
CardSignalHow it is made
Two of the muestraRaise your eyebrowsThe signal used for the ace of swords in Argentina moves to the highest card.
Four of the muestraA kissLips pushed forward.
Five of the muestraWrinkle your noseA short sniff, like a rabbit's nose.
Knight of the muestraWink your right eye
Jack of the muestraWink your left eye
Top aces (swords and clubs)Grimace to the rightLips twisted to the right.
Top sevens (swords and coins)Grimace to the leftLips twisted to the left.
Any threeBite your lower lipSame as in Argentina.
Any two (other than a pieza)Open your mouthFor an instant, mouth slightly open.
Nothing worth havingClose both eyesSame as in Argentina.

The mix-up that causes the most confusion

If you play with someone from the other side of the River Plate, clear up the kiss and the open mouth beforehand. In Argentina the kiss is a two and the open mouth a false ace. In Uruguay the kiss is the four of the muestra, a pieza, and the open mouth is a two. The same face can mean a mediocre card or one of the best in the game.

Regional variants

No rulebook sets the signals for everyone. Game guides and rulebooks stress that they change from place to place and that each partnership can create its own code. These are the best documented variants:

Argentina

The code in the first table is the one regarded as «universal» in the country. Local differences lie more in scoring and the falta envido than in the signals.

  • Eyebrows: ace of swords
  • Wink: ace of clubs
  • Head tilt: envido
More detail

The most cited nuances are which eye you wink (many tables require the right), whether the two top sevens are distinguished by the side of the mouth, and the envido signal, which some guides give as wrinkling the nose instead of tilting the head. In six-player truco, partners' signals are aimed at each team's pie.

Uruguay

The muestra makes it necessary to create signals for the five piezas, and the top cards (the matas) move to the twisted mouth.

  • Eyebrows: two of the muestra
  • Kiss: four of the muestra
  • Nose: five of the muestra
More detail

Winks are reserved for the knight (right eye) and the jack (left eye) of the muestra, and the kiss stops being a two and becomes the four of the muestra. The top cards, which in Uruguay are called matas, rank below the five piezas.

Chile

Truco also has a long tradition in Chile, with its own rules and vocabulary on some points. There is no Chilean set of signals published in as much detail as the Argentine or Uruguayan ones.

  • Ask about the code
  • Do not assume the Argentine one
More detail

If you sit down at a Chilean table, or play with someone who learned there, the sensible thing is to go over the signals before the first hand. The top cards are usually the same, but the code of gestures may not match the one used in Buenos Aires.

Spain

Valencian and Catalan truc, the truque of Cuenca and Albacete and the truco of some villages in Castile keep their own signals, very different from the River Plate ones because the cards that rank highest are different too.

  • False signals allowed
  • Showing cards forbidden
  • Local code
More detail

In the truque of Villar de Cañas (Cuenca), played with a muestra, the eyebrows are for the three of the muestra and the wink for the two, and signalling with your feet under the table is forbidden. In the traditional truco of Navarrevisca (Ávila), the eyebrows indicate the five of coins, a card that has its own signal in that variant, and biting your lip means you are sure to win two tricks. These are village codes: they show that signals are not a single standard, not something to take to a table in Buenos Aires.

The Spanish variety has a historical explanation. River Plate truco descends from the truc that settlers took from eastern Spain, and each region settled on its own strong cards. Our guides to the history of the Spanish deck and Spanish deck games tell the story in more detail.

Signals and talking: what you can say out loud

Signals are silent. What is said out loud works under different rules, and this is where most points are lost through carelessness. In truco you can talk freely, joke and lie in words, but game words are binding: truco, retruco, vale cuatro, envido, real envido, falta envido, flor, quiero and no quiero count as a call as soon as they are spoken, even in jest or in the middle of a sentence.

  • Asking your partner is calling. Saying «have you got envido?» («¿tenés envido?») in the first hand counts as a call, not a question. The same goes for any sentence containing a reserved word.
  • Saying «flor» means you must have it. When playing with flor, anyone who names it without holding it loses the points for the hand.
  • Numbers are binding too. Once the envido has been accepted, the number of points you state is the one that counts, even if you got it wrong.

The practical difference is this: a signal gives information only to whoever sees it, and an opponent can steal it; a sentence is heard by all four players and, if it contains a game word, there is no going back. That is why experienced players talk a lot about things other than the game and make their signals in silence.

How to signal in truco without your opponents seeing

Since signals are public, technique matters as much as the code. These are the habits most often repeated among seasoned players:

  • Pick the moment when your opponents are looking at something else. A good moment is when they are sorting their own cards after the deal, or when one of them is thinking about what to play.
  • Make sure your partner is looking at you. A signal your partner does not see can only be seen by the opponents.
  • Small, short gestures. Eyebrows that rise for half a second get caught less often than eyebrows that stay up.
  • Keep a constant baseline expression. If you always make small faces when you look at your cards, the real signal gets lost among the other gestures.
  • Use false signals sparingly. A well-placed false signal makes your opponent doubt all the others, but if you use them often your partner will stop trusting you.
  • Watch both opponents, not just the one opposite you. In four-player truco, the opponent beside you can also see your partner's face.

Signals best avoided

The basic River Plate code is known by practically anyone who has played a few games. That has a direct consequence: if an opponent sees you raise your eyebrows, they know straight away that you have the ace of swords. The most famous signals are the easiest to read, which is why many regular partnerships prefer to steer clear of them.

  • Eyebrows, wink and kiss. These are the three best-known truco signals and the first an attentive opponent looks for.
  • Closing your eyes. Warning that you have nothing is useful for your partner, but it also tells the opponents they can push with truco without fear.
  • Signals that mean something else in your opponents' code. If there are players from different countries at the table, the kiss or the open mouth can be read two ways.

The alternative is a private code: touching an ear, moving a finger over your cards, resting your chin. Traditional rules allow each partnership to work out its own. In tournaments, read the rules first, because each organiser may limit what it accepts. A private code only works if both partners use it automatically: an invented signal that takes your partner a while to decode gives more away than a familiar one.

Signals in truco and in mus

Mus is the other great signalling game played with the Spanish deck, and comparing them helps you understand both. In mus, signals are also made openly and false ones are legal, but in competition rules only the official signals are allowed, and they communicate combinations (pairs, game) rather than individual cards. Some gestures are the same but mean different things: biting your lower lip is a three in truco and two kings in mus. It is all explained in our mus rules.

How much does a deck of cards cost?

From €5 to over €100. The 52 cards and the rules stay the same; this is what changes.

Tally-Ho Fan AzulTo play€5.95theory11 MedallionDesigner€12.95The Sandwich Series (Luncheon Meat)Premium€17.99Kings Wild LOTR Two Towers GildedCollectible€34.94
Typical price€5-9€9-15€15-30€30 or more
What sets it apartClassic casino designArtist illustration on back and facesSpecial inks, embossing and foil on the boxLimited print runs and gilded edges
Who it is forGames at homePlaying with something beautifulGifts or cardistryCollecting and display
ExampleTally-Ho Fan Azultheory11 MedallionThe Sandwich Series (Luncheon Meat)Kings Wild LOTR Two Towers Gilded
See decksSee decksSee decksSee decks

Frequently asked questions

Are signals allowed in truco, or is it cheating?

They are allowed. In partnership or team truco, signals are permitted and part of the game. What is not allowed is showing each other your cards. Some local rules also ban signals under the table, such as nudges with the foot.

What is the signal for the ace of swords?

Raising both eyebrows, briefly. In Uruguayan truco the same signal is reserved for the two of the muestra, the highest card in that variant.

How do you signal a three in truco?

By biting your lower lip. It is one of the few signals that are the same in Argentina and Uruguay.

What is the truco envido signal?

The most widespread is tilting your head to one side or forward to show you have points worth fighting for. In some areas, wrinkling the nose is used. There is no general signal for each number of points.

Can opponents see the signals?

Yes, and they are entitled to use them. Signals are made in view of everyone, so catching your opponents' signals is as legitimate as making your own without being seen.

Can you invent your own signals?

Yes. Traditional rules let each partnership use its own code. In tournaments, check the rules, because the organisers may set limits.

Are signals used in two-player truco?

No, because there is no partner to communicate with. Signals are only used in four or six-player truco.

Are truco signals the same as mus signals?

No. The idea is similar, facial gestures in view of everyone, but in truco you signal specific cards and in mus you signal combinations. Some gestures appear in both with different meanings.

To practise all this you only need a 40-card Spanish deck and three other people keen for a game. If you are looking for a new deck for the card table, take a look at our selection of playing cards.

Want more guides like this? Sign up for the newsletter.

Keep exploring

  • Truco rules: envido, flor, calls and scoring
  • Mus rules, with its signals and vocabulary
  • The Spanish deck: complete guide
  • Cheat rules: another bluffing game
  • List of card games by type
NEW IN

Playing Cards

See all →
Buskers Exclusive Edition by Erik Mana
  • New
Mana Playing Card Company

Buskers Exclusive Edition by Erik Mana

€39.99
Gemini Casino Phthalo Grün – Spielkarten
Gemini

Gemini Casino Phthalo Green – Playing Cards

€17.94
Premier Edition Restricted Red – Spielkarten
Jetsetter Playing Cards

Premier Edition Restricted Red – Playing Cards

€16.95
Premier Edition Jet Black Private Reserve – Spielkarten
Jetsetter Playing Cards

Premier Edition Jet Black Private Reserve – Playing Cards

€17.94
One Piece – Robin – Spielkarten
Card Mafia

Card Mafia One Piece Robin – Playing Cards

€18.95
Lounge Edition Terminal Türkis – Spielkarten
Jetsetter Playing Cards

Lounge Edition Terminal Turquoise – Playing Cards

€15.95
Lounge Edition Taxiway Gelb – Spielkarten
Jetsetter Playing Cards

Lounge Edition Taxiway Yellow – Playing Cards

€15.95
Tally-Ho Gaff – Spielkarten
Tally-Ho

Tally-Ho Gaff – Playing Cards

€25.95
Share
Have questions?

Contact our team for any clarification about this document. Contact us

Más en «Spanish Deck»
  • History of the Spanish deck: origin and evolution
  • Spanish deck games: mus, tute, brisca, guiñote and more
  • Spanish deck patterns: Castilian, Catalan and Nacional
  • Spanish playing cards: the Spanish deck, suits and games
  • Mus: the Spanish card game explained

Get our latest news and special sales

THE JOKER HOUSE

Specialist shop for playing cards, kendamas, brain teasers and fingerboards. Hand-picked products from the world's best brands, with fast shipping and personal service.

Shop

  • Playing cards
  • Kendamas
  • Rubik's cubes
  • Brain teasers
  • Skill games
  • Fingerboards
  • Online dice roller

Help

  • Shipping costs and times
  • Returns
  • FAQs
  • Contact

Company

  • About us
  • Blog

Newsletter

New arrivals, releases and exclusive offers. No spam.

Controller: Site Factory Digital Agency S.L. Purpose: to send you our newsletter. Rights: through our contact form. More information in our privacy policy.

  • Legal notice and terms of use
  • General terms of purchase
  • Privacy policy
  • Cookie policy
  • Club Joker House Terms - Joker Points
  • Manage cookies
© 2026 The Joker House — Site Factory Digital Agency S.L · CIF B88047444