
Two Player Card Games: 25 Card Games for 2 People
25 two player card games sorted by deck and country: gin rummy, cribbage, casino, sixty-six, scopa, brisca and more, with rules, length and difficulty.
In short
The two player card games that work best are those with a stock to draw from (brisca, tute, sixty-six, schnapsen), fishing games (escoba, scopa, casino), rummy games (chinchón, gin rummy, canasta) and competitive patience games (Russian bank, spite and malice). Below are 25 card games for 2, grouped by deck and country, with how long they take, how hard they are and how they play in essence.
- With a Spanish deck: brisca, two-handed tute, guiñote, escoba, chinchón and truco.
- With a standard 52-card deck: gin rummy, cribbage, casino, canasta for two, durak, speed and Russian bank.
- To start tonight: escoba or brisca if you have a Spanish deck; gin rummy or casino with a standard deck.
Playing cards with two people has a problem that does not exist at a table of four: if the whole deck is dealt out, each player knows exactly what the other holds, because it is everything they do not have. The games that have survived for centuries as duels solve this in a few ways. Some deal only a few cards and leave a stock to draw from, so information appears gradually. Others put cards face up on the table for the two hands to compete over. And others turn the game into a race in which both players play at once. Knowing that trick helps you choose: anyone who enjoys two-handed tute will almost certainly enjoy German sixty-six, and anyone hooked on escoba will pick up casino in a single hand.
We have sorted these card games for two people by the deck they need, because that is the first thing that shapes the choice at home. First the games played with the Spanish deck, then the classic two-player games of Italy, France, Germany, Austria and Portugal (several of them played with a stripped standard deck), then games for a standard 52-card deck, speed games and two-player patience games. At the end there is a table for choosing by situation. If you are looking for games for more players, you will find them all in our complete list of card games by type.
Spanish card games for two
The 40-card Spanish deck (suits of coins, cups, swords and clubs) has two big families that work very well for two players: point-trick games (brisca, tute and guiñote, where the ace and the three are the most valuable cards) and the fishing game escoba. On top of those there is chinchón, the Spanish version of rummy, and truco, a bluffing duel that in Argentina and Uruguay is played both head to head and in partnerships. Each has a full guide on our site; here is the essence of each one for two players.
Two-player brisca
40cardsThe simplest trick-taking game for the Spanish deck. Each player holds only three cards and draws after every trick, so it all comes down to deciding when to spend a trump and when to let a worthless trick go.
- Spain
- 40-card Spanish deck
- 10-15 min per hand
- Easy
How to play
Each player is dealt three cards and the next card is turned up: this is the pinta, which sets the trump suit and stays under the stock. The non-dealer leads and the other player answers with any card: there is no obligation to follow suit or to trump. The highest trump wins the trick or, if there is no trump, the highest card of the suit led. The winner of the trick draws first.
The order is ace, three, king, knight, jack, seven, six, five, four and two. Only five cards score: ace 11, three 10, king 4, knight 3 and jack 2, a total of 120 points. You need more than 60 to win; at 60 all the hand is void. After winning a trick, the seven of trumps can be exchanged for the turned-up card (and the two for a low trump, depending on house rules). Full rules in brisca rules.
Two-handed tute
40cardsSame card values as brisca, but with a hand of six or eight cards and with melds. When the stock runs out the rules change and you must follow suit and win the trick if you can: that is where the game is decided.
- Spain
- 40-card Spanish deck
- 15-25 min
- Medium
How to play
In standard two-handed tute each player gets six cards (eight in tute habanero) and the trump card is turned up under the stock. While there is a stock, play is free, as in brisca, and both players draw after each trick, winner first. Once the stock is gone, the second player must follow suit, head the trick (beat the card led) if possible and, if void in the suit, trump.
After winning a trick you may meld: king and knight of the same suit score 20, or 40 in trumps. Holding all four kings or all four knights is tute and wins the game. The last trick scores 10 points and the game is played to 101. Tute habanero also has the capote: announcing, once the stock runs out, that you will take every remaining trick. All the details in tute rules.
Two-handed guiñote
40cardsTute's cousin from Aragon. It is mostly played in partnerships, but the two-player version is very rewarding: more melds, the jack ranked above the knight and a second phase of forced play in which no mistake goes unpunished.
- Aragon and Navarre
- 40-card Spanish deck
- 20-30 min
- Medium
How to play
It is played with a six-card hand and a stock, with a first phase of free play and a second, once the stock is exhausted, in which you must follow suit, head the trick and trump. The big difference from tute lies in the ranking and values: ace 11, three 10, king 4, jack 3 and knight 2, so the jack beats the knight.
Melds are made with king and jack (20, or 40 in trumps) and you may meld more than once. The 10 for the last trick is decisive and the game is played to 101: if nobody reaches it, there is a second round («la vuelta»), dealt by whoever won the last trick, and the points are added together. Anyone who claims 101 without having it loses. More in guiñote rules.
Escoba
15the sumA fishing game in which a card from your hand captures cards from the table if together they add up to fifteen. It is the Spanish deck game that works best for two, and one of the most useful for children practising their sums.
- Spain, Argentina, Uruguay, Chile
- 40-card Spanish deck
- 20-30 min to 21
- Easy
How to play
Each player receives three cards and four go face up on the table. For adding up, the jack counts 8, the knight 9 and the king 10; the rest count their number. On your turn you play a card: if together with one or more table cards it makes 15, you take them; if not, it stays on the table. Clearing the table is an escoba («sweep») and scores a point. When the hands run out, three more cards each are dealt, without adding anything to the table.
At the end of each full deal the fixed points are counted: most cards, most coins, the seven of coins and the most sevens, plus the sweeps. The game is played to 21 points, or to 31 for a longer game. It belongs to the same family as Italian scopa, which you will find further down. Full guide: escoba rules.
Chinchón
7cardsSpanish-style rummy: you draw and discard to make sets and runs, and go out when your unmatched cards add up to very little. For two it is more tactical than in a group, because every discard is direct information for your opponent.
- Spain
- 40 or 48-card Spanish deck
- 30-45 min
- Easy
How to play
Seven cards are dealt and one is turned up to start the discard pile. On your turn you draw from the stock or the discard pile and throw a card. Melds are sets of three or four cards of the same rank or runs of three or more in the same suit. When almost everything is melded and your leftover card is worth little (the exact limit is agreed beforehand), you close and each player adds up their unmatched cards.
Points accumulate and anyone who goes over 100 (or 70) is out. Chinchón is the top play: depending on the table, going out with all seven cards melded or with a seven-card run in one suit, which in many homes wins the game outright. Agree on it before you start. Rules in chinchón rules.
Truco for two
3cardsThree cards, three tricks at most and a betting system that means what you say matters more than what you hold. With two players the signals between partners disappear, but what remains is a very fast bluffing duel.
- Argentina, Uruguay; roots in Valencia and the Balearics
- 40-card Spanish deck
- 20-40 min to 30
- Medium
How to play
Each player gets three cards and whoever takes two of the three tricks wins the round. The ranking is unusual: at the very top are the ace of swords, the ace of clubs, the seven of swords and the seven of coins; then the threes, the twos, the aces, the court cards and the rest.
During the round you can call envido (a bet on your two best cards of the same suit) and truco, which raises the value of the round: truco, retruco and vale cuatro. The opponent accepts («quiero») or declines and concedes the points. The game is played to 30, split into «malas» and «buenas». The whole system of calls is in truco rules.
The classic two-player card games of Italy, France, Germany and Portugal
Every European country has its great game for two, and almost all are close relatives of the Spanish ones. Italy shares the brisca and escoba families with Spain. France, Germany and Austria developed trick-taking games with king and queen melds (what the French call a mariage, or marriage) that work just like two-handed tute, but with shorter decks. And Portugal plays bisca, a brisca with a different ranking. Several of these games can be played with a standard deck by removing cards; we explain how in the table after this section.
Italy
Scopa
40cardsOne of the most widely played traditional games in Italy and the sister of Spanish escoba. The key difference: you do not add up to fifteen, but capture the card of equal value or a group of cards that adds up to the value of yours.
- Italy
- 40-card Italian deck (or standard deck without 8s, 9s and 10s)
- 15-25 min to 11
- Easy
How to play
Each player gets three cards and four go to the table. The king counts 10, the knight (or queen) 9, the jack 8 and the rest their number. If you play a seven and there is a seven on the table, you take it; if there is not, but there is a four and a three, you take both. If there is a matching card and also a combination with the same total, you must take the single card. Clearing the table is a scopa.
At the end, points are scored for: most cards (carte), most coins (denari), the seven of coins (settebello), the best primiera (four cards, one of each suit, with sevens as the most valuable) and the sweeps. For two players the game goes to 11 points. For four there is scopone.
Briscola
120pointsThe Italian version of brisca, and one of the most played games in the country. If you can play one you can play the other: three cards in hand, a turned-up trump and 61 points to win.
- Italy
- 40-card Italian deck
- 10-15 min per hand
- Easy
How to play
Three cards are dealt and the next is turned up; its suit is the briscola (trumps). You do not have to follow suit. The values match brisca: ace 11, three 10, king 4, knight 3 and jack (fante) 2, for a total of 120. The first to 61 wins; at 60 all it is a draw. With two it is played individually; with four, in partnerships, and there is a five-player variant in which the winner of the auction «calls» a secret partner.
Rubamazzo
40cardsA simplified scopa for children and quick games: you capture only by equal value and you can steal your opponent's whole pile. In Argentina it is played as «casita robada», and in English it is known as stealing bundles.
- Italy
- 40-card deck (Italian or Spanish)
- 10 min
- Very easy
How to play
Each player gets three or four cards, depending on house rules, and four go face up on the table. If you play a card of the same value as one on the table, you take it and start your pile, with the last captured card face up on top. If the card you play matches the one on top of your opponent's pile, you steal the whole pile. Whoever ends with the most cards wins.
France
Piquet
32cardsOne of the oldest card games still played, with rules that have barely changed since the 16th century. It combines declaring combinations (as in poker) with twelve tricks without trumps. It is demanding and much loved by players who enjoy calculation.
- France, 16th century
- 32-card deck (7 to ace)
- 30-45 min (6 deals)
- Hard
How to play
Each player receives twelve cards and eight remain in the talon. The elder hand may exchange one to five cards, and the younger hand whatever is left. Then three kinds of combination are compared, and only the best of each kind scores: the point (most cards in one suit), the sequence (a run of three or more in one suit) and sets (three or four aces, kings, queens, jacks or tens).
Then twelve tricks are played without trumps, with an obligation to follow suit. Points are scored for leading, for winning tricks and for taking the majority; taking every trick is capot and scores 40. Reaching 30 points before your opponent scores gives pique (30 more), and doing it with declarations alone gives repique (60 more). A game, or partie, is six deals.
Bezique
64cardsA 19th-century French game that mixes tricks and melds, using two 32-card decks shuffled together. It was very popular in England and was Winston Churchill's favourite card game. Its American relative is pinochle and its German one, Binokel.
- France, 19th century
- Two 32-card decks
- 45-60 min to 1,000
- Medium
How to play
Each player gets eight cards and the trump is turned up. The ranking is ace, ten, king, queen, jack, nine, eight and seven. While there is a stock you need not follow suit: whoever wins the trick may lay down a meld, and then both players draw. Melds score: marriage (king and queen of the same suit) 20, or 40 in trumps; four aces 100; four kings 80; four queens 60; four jacks 40; trump sequence (ace, ten, king, queen and jack) 250.
The meld that gives the game its name is bezique: queen of spades and jack of diamonds, worth 40; double bezique (both queens of spades and both jacks of diamonds) is worth 500. Once the stock is gone you must follow suit and win the trick if you can, and at the end each ace and ten captured scores 10. The game is usually played to 1,000 points.
Belote for two
162pointsBelote is one of the most popular card games in France and is played by four, but it has a two-player version called belote découverte: many of the cards are laid out on the table in pairs, one face down and one face up, and are revealed as play goes on.
- France, early 20th century
- 32-card deck
- 20-30 min
- Medium
How to play
Cards are dealt into each player's area in pairs, one face down covered by one face up (depending on the version, each player also keeps a few cards in hand). Trumps are chosen as in normal belote and tricks are played: when you play a face-up card, the one underneath is turned over and becomes available.
The trump ranking is the hallmark of the family: jack (20 points), nine (14), ace, ten, king, queen, eight and seven. In the other suits the ace (11) is highest, followed by the ten (10). Cards plus the last trick add up to 162 points, and whoever chose trumps needs more than half. It is a direct relative of Dutch klaverjas.
Germany and Austria
Sixty-six (Sechsundsechzig)
24cardsThe German two-player classic: reach 66 points with tricks and king-queen marriages. It works almost exactly like Spanish two-handed tute, with a shorter deck and a move of its own, closing the stock, which forces strict rules from that point on.
- Germany
- 24 cards (9 to ace)
- 20-30 min to 7
- Medium
How to play
Six cards are dealt, the trump is turned up and the rest forms the talon. Values: ace 11, ten 10, king 4, queen 3, jack 2 and nine 0. While there is a talon you need not follow suit, and both players draw after each trick. A player holding the king and queen of a suit may declare them when leading: 20, or 40 in trumps. The nine of trumps can be exchanged for the turned-up trump card.
Whenever it is their turn to lead, a player may close the talon by turning the trump card face down: no more drawing, and you must follow suit and win the trick. A player who believes they have 66 says so and the hand ends. Depending on how badly the opponent fared, 1, 2 or 3 game points are won, and the game is played to 7.
Schnapsen
20cardsThe Austrian version of sixty-six, shorter and tenser: only 20 cards and five in hand. In Austria it has huge tournaments, and in Hungary it is played under the name snapszer.
- Austria and Hungary
- 20 cards (10 to ace, or a German-suited deck)
- 20-30 min
- Medium
How to play
The rules are those of sixty-six without the nines: ace 11, ten 10, king 4, queen 3 and jack 2. Each player receives five cards and ten remain in the talon. The jack of trumps is the card exchanged for the turned-up trump. King-queen marriages score 20 or 40 and the talon can be closed as in sixty-six.
Scoring counts down: each player starts with 7 points and subtracts 1, 2 or 3 with each hand won, depending on the result. The first to reach zero wins the Bummerl, which is what the series of hands is called.
Portugal
Bisca
40cardsPortuguese brisca, also widely played in Brazil. It is easy to recognise by its ranking: the seven is the second-highest card, above the king, which is why it is called the manilha. It is the little sister of sueca, Portugal's great partnership game.
- Portugal and Brazil
- 40-card deck (standard deck without 8s, 9s and 10s)
- 10-15 min per hand
- Easy
How to play
The ranking is ace, seven, king, jack, queen, then six down to two. Values: ace 11, seven 10, king 4, jack 3 and queen 2, giving 120 points in total. For two, bisca de três is played, with three cards in hand and a draw after each trick, with no obligation to follow suit. There is also bisca de nove, with nine cards, in which a trump must be answered with a trump once the stock runs out. The first to 61 wins.
Did you know decks like these exist?
At heart, every deck has the same cards. What changes is everything else: the design, the finish, metallic inks or gilded edges. Take a look at our catalogue and bring your own style to the card table.
Browse our playing cards →Card games for 2 with a standard deck: how to make the short decks
Many of the European two-player games use short decks that are hard to find in English-speaking countries. You do not need to buy them: almost all can be made from a normal standard 52-card deck by removing cards. The piquet deck, for example, comes down to four suits of eight:
| Cards | What to remove | Two-player games |
|---|---|---|
| 40 | The 8s, 9s and 10s | Scopa, bisca, rubamazzo (and, at a pinch, brisca or escoba) |
| 36 | 2 to 5 | Durak |
| 32 | 2 to 6 | Piquet, belote for two; two of them make the 64-card bezique pack |
| 24 | 2 to 8 | Sixty-six, short two-player durak |
| 20 | 2 to 9 | Schnapsen |
The Spanish deck works the other way round: take the eights and nines out of a 48-card Spanish deck and you have the 40-card deck used for almost every Spanish game. We explain it in detail in how many cards are in a deck.

Two player card games with a standard deck
A single 52-card deck is enough for some of the best two-player card games there are. The English-speaking world contributes the two most studied, gin rummy and cribbage; casino is the English member of the escoba family; canasta came from Uruguay, and durak is one of the most popular games in Russia.
Gin rummy
10cardsRummy refined for two players: ten cards, draw and discard, and knock as soon as your unmatched cards total ten points or fewer. It was born in New York in the early 20th century and became the craze in Hollywood in 1941.
- United States
- 52-card deck
- 30-45 min to 100
- Medium
How to play
Ten cards are dealt and one is turned up for the discard pile. Each turn you draw from the stock or the discard pile and discard one. You are aiming for sets of three or four of a kind and runs in the same suit; the ace is always low. Unmatched cards (deadwood) count their value: court cards 10, ace 1 and the rest their number.
With this hand only a two is left over, so you can knock (knock). With nothing left over it is gin and earns a bonus. But be careful: if your opponent, after laying off their loose cards on your melds, ends with the same or less than you, they undercut you and take the hand. The game is played to 100 points. All the details in gin rummy rules.
Cribbage
121pointsThe great two-player game of the English-speaking world since the 17th century, with its board of holes and pegs. You score by adding: fifteens, pairs and runs, first during play and then when counting your hand.
- England, 17th century
- 52-card deck and board
- 20-30 min
- Medium
How to play
Each player receives six cards and lays two aside face down for the crib, an extra hand that belongs to the dealer. The deck is cut and a common card (the starter) is turned up; if it is a jack, the dealer pegs 2. Then the players lay cards alternately, calling out the running total, without going over 31: points are scored for hitting exactly 15 or 31, for pairing the previous card and for making runs.
Then each player counts their hand together with the starter. In the example, each five makes fifteen with the ten, the king and the queen: six fifteens at 2 points each is 12, and the pair of fives adds 2 more, for a total of 14. Points are pegged on the board and the first past 120, that is, the first to reach 121, wins.
Casino
52cardsThe fishing game for the standard deck, recorded in England in the late 18th century (often spelled cassino). As in escoba, you capture cards from the table, but here you can also «build» totals to take on a later turn.
- England
- 52-card deck
- 15-20 min
- Easy
How to play
Each player is dealt four cards and four go to the table; when they are used up, four more each are dealt without adding to the table. On your turn you play a card and do one of three things: capture cards of the same value or a group with the same total, build (combine your card with others on the table, announcing a value you will capture later) or simply trail it on the table. Court cards capture only matching court cards.
At the end, points are scored: most cards 3, most spades 1, each ace 1, the ten of diamonds («big casino») 2 and the two of spades («little casino») 1. The classic version is played to 11 points and a widespread variant to 21. Although it is often said to be Italian, there is no evidence that it was played in Italy under that name.
Canasta for two
108cardsCanasta was born in Montevideo in 1939 and is mostly played in partnerships, but it has an official two-player version that works very well. It is the choice for a long afternoon: games are played to 5,000 points.
- Uruguay, 1939
- Two 52-card decks and 4 jokers
- Over 1 hour
- Medium
How to play
For two, each player is dealt fifteen cards. Each turn you draw two cards from the stock and discard one, which speeds up melding considerably. You lay down groups of cards of the same rank, with jokers and twos as wild cards, and a canasta is a meld of seven. To go out you need two completed canastas. The initial meld requires a minimum count that rises with your score. More in canasta rules.
Two-player durak
36cardsOne of the most popular card games in Russia, also widespread across Eastern Europe. There is no winner, only a loser: the player left holding cards at the end is the durak, «the fool». For two it plays as a duel of attack and defence.
- Russia, late 18th century
- 36 cards (6 to ace)
- 10-15 min
- Medium
How to play
Six cards are dealt, the trump is turned up and the rest forms the stock. The attacker plays a card and the defender must beat it with a higher card of the same suit or with a trump. The attacker can keep adding cards of the same rank as those already played, up to six. If the defender beats everything, the cards are discarded and the defender becomes the attacker; if they cannot or will not, they pick everything up. Then both draw back up to six. When the stock runs out, whoever is left holding cards loses. There is a two-player version with 24 cards, nine to ace.
Speed games and easy card games for 2 kids
Not every two-player game has to be about calculation. These can be learned in a minute, need no point counting and work very well between an adult and a child, or as a break between long games. The first two are pure speed: both players play at the same time.
Speed and spit
26cards eachTwo very similar racing games: each player tries to get all their cards onto two central piles before the other, always one rank higher or lower. No turns, one hand only and at full speed.
- English-speaking world
- 52-card deck
- 5-10 min
- Easy
How to play
In spit each player receives 26 cards and lays out five piles of 1, 2, 3, 4 and 5 cards in front of them with the top card face up; the rest is their reserve. On the call of «spit», both turn a card into the middle and start playing cards one rank higher or lower on top, regardless of suit; the ace connects with both the king and the two. If nobody can play, another reserve card is turned up.
In speed each player has a five-card hand and a pile to replenish it, and in the middle there are two reserve piles to unblock the game. The first to run out of cards wins.
Egyptian Ratscrew
52cardsAn American children's game in which the winner is whoever slaps the pile first when two matching cards appear. In France something very similar is played under the name bataille corse.
- United States
- 52-card deck
- 10-20 min
- Very easy
How to play
The whole deck is dealt and nobody looks at their cards. Taking turns, each player turns their top card onto a central pile. If a court card or an ace appears, the other player has a number of chances to turn up another court card or ace (four for an ace, three for a king, two for a queen, one for a jack); if they fail, the pile goes to whoever played the court card. At any moment, if two matching cards appear in a row (or separated by one, the «sandwich»), the first to slap the pile takes it. Slapping without reason costs you cards. Whoever ends up with the whole deck wins.
War (bataille)
0decisionsMany children's first card game: each player turns up a card and the higher one takes both. There are no decisions at all, so it is pure luck, and it is mainly useful for learning the order of the cards.
- International (bataille in France)
- 52 or 32-card deck
- Open-ended
- Very easy
How to play
The whole deck is dealt into two face-down piles. Both players turn up their top card at the same time and whoever shows the higher card puts both at the bottom of their pile. If they tie, it is «war»: each player puts one card face down and another face up, and the higher card takes the lot. Whoever ends up with every card wins. A full game can go on for a very long time, so at home it is usually played to a set number of rounds or against the clock.
Patience games for two
Competitive patience games are a family of their own: each player has their own deck and layout, but the central foundations are shared and you can get in your opponent's way. They are perfect for anyone who already enjoys classic solitaire and wants to play it with company.
Russian bank (crapette)
2decksA two-player patience documented since the late 19th century, called crapette in France and Russian bank in English. Each player uses their own deck, the foundations are shared and you can load your opponent with cards.
- Europe, 19th century
- Two 52-card decks with different backs
- 20-30 min
- Medium
How to play
Each player makes a reserve of 13 cards with the top one face up, lays four cards face up in a column on their side of the table and keeps the rest (35 cards) as a stock. Between the two columns there are eight spaces for the foundations, which are built up by suit from ace to king. On the eight side columns you build down in alternating colours.
You can also place cards on your opponent's reserve or discard pile if they are of the same suit and one rank higher or lower. Plays to the foundations are compulsory: if your opponent misses one, you interrupt («crapette!» or «stop!») and take over the turn. The first to get rid of their cards wins.
Spite and malice
5cards in handA 20th-century American competitive patience, also called cat and mouse. Each player tries to empty their personal pile by playing cards onto central sequences from ace to queen, with kings as wild cards.
- United States
- Two 52-card decks (sometimes three)
- 20-30 min
- Easy
How to play
Each player has a personal pile (20 to 26 cards depending on the version) with the top card face up, and at the start of their turn fills a hand of five cards. In the centre, ascending sequences are built regardless of suit, starting with the ace and ending with the queen; kings can stand in for any card. Each player can have up to four discard piles of their own, and discarding ends the turn. The first to play out their whole personal pile wins.
The 25 games at a glance
| Game | Where it is from | Deck | Family | Difficulty |
|---|---|---|---|---|
| Brisca Popular | Spain | Spanish 40 | Point-trick | Easy |
| Two-handed tute | Spain | Spanish 40 | Tricks with melds | Medium |
| Two-handed guiñote | Aragon | Spanish 40 | Tricks with melds | Medium |
| Escoba Popular | Spain | Spanish 40 | Fishing | Easy |
| Chinchón Popular | Spain | Spanish 40 or 48 | Rummy | Easy |
| Truco | River Plate | Spanish 40 | Tricks and betting | Medium |
| Scopa | Italy | Italian 40 | Fishing | Easy |
| Briscola | Italy | Italian 40 | Point-trick | Easy |
| Rubamazzo | Italy | 40 cards | Fishing | Very easy |
| Piquet | France | 32 cards | Tricks and declarations | Hard |
| Bezique | France | 2 × 32 cards | Tricks and melds | Medium |
| Belote for two | France | 32 cards | Point-trick | Medium |
| Sixty-six | Germany | 24 cards | Tricks with melds | Medium |
| Schnapsen | Austria | 20 cards | Tricks with melds | Medium |
| Bisca | Portugal | 40 cards | Point-trick | Easy |
| Gin rummy Popular | United States | Standard 52 | Rummy | Medium |
| Cribbage | England | Standard 52 and board | Adding up points | Medium |
| Casino | England | Standard 52 | Fishing | Easy |
| Canasta for two | Uruguay | 2 × 52 + 4 jokers | Rummy | Medium |
| Durak | Russia | 36 cards | Attack and defence | Medium |
| Speed and spit | English-speaking world | Standard 52 | Racing | Easy |
| Egyptian Ratscrew | United States | Standard 52 | Reflexes | Very easy |
| War | International | Standard 52 or 32 | Luck | Very easy |
| Russian bank | Europe | 2 × 52 | Two-player patience | Medium |
| Spite and malice | United States | 2 × 52 | Two-player patience | Easy |
Best two player card games by situation
The same pair of players may want very different things on a Tuesday after dinner and on a rainy Sunday. This table matches the most common situations with the games that suit each one best.
| Situation | What works | Games |
|---|---|---|
| For couples, in the evening | Simple rules, real decisions and games you can stretch out or cut short | Gin rummy, chinchón, two-handed tute, schnapsen |
| A parent with a young child | No complicated counting; the child can win | War, rubamazzo, speed, Egyptian Ratscrew |
| With a child who can add | Practising sums without it feeling like it | Escoba, casino, scopa, cribbage |
| Travelling (train, plane, café table) | A single deck and little table space | Brisca, bisca, gin rummy, sixty-six, durak |
| Quick game (10-15 minutes) | Short hands and zero setup | Brisca, briscola, durak, speed, rubamazzo |
| Long game (an afternoon) | Cumulative scoring and strategy | Canasta for two, bezique, piquet, cribbage to 121 |
| For those who enjoy thinking | Memory, calculation and reading your opponent | Piquet, cribbage, schnapsen, gin rummy |
| For those who enjoy competing at full speed | Simultaneous play, no turns | Speed, spit, Russian bank |
All you need for two is a good deck
Almost every game in this guide can be played with a standard 52-card deck, complete or stripped.
Browse playing cardsHow much does a deck of cards cost?
From €5 to over €100. The 52 cards and the rules stay the same; this is what changes.
To play€5.95 | Designer€12.95 | Premium€17.99 | Collectible€34.94 | |
|---|---|---|---|---|
| Typical price | €5-9 | €9-15 | €15-30 | €30 or more |
| What sets it apart | Classic casino design | Artist illustration on back and faces | Special inks, embossing and foil on the box | Limited print runs and gilded edges |
| Who it is for | Games at home | Playing with something beautiful | Gifts or cardistry | Collecting and display |
| Example | Tally-Ho Fan Azul | theory11 Medallion | The Sandwich Series (Luncheon Meat) | Kings Wild LOTR Two Towers Gilded |
| See decks | See decks | See decks | See decks |
Frequently asked questions
What is the easiest card game for two people?
With a Spanish deck, brisca: three cards in hand, no obligation to follow suit and only five cards that score. With a standard deck, casino or rubamazzo. For young children, war, which needs no decisions at all.
Which Spanish card games can be played by two?
Brisca, two-handed tute (standard or habanero), two-handed guiñote, escoba, chinchón and truco. The same deck also works for the Italian games scopa, briscola and rubamazzo, and for casita robada.
Can mus be played by two?
Mus is designed for four players in two partnerships and depends heavily on signals between partners. With two it loses much of its interest, so for two players brisca, tute or escoba are better choices.
Can canasta be played by two people?
Yes. Each player is dealt 15 cards, you draw two cards per turn and discard one, and you need two canastas to go out. Two 52-card decks with four jokers are used and the game is played to 5,000 points.
Which two-player card game has the most strategy?
Among those with approachable rules, piquet, cribbage, gin rummy and schnapsen reward skill the most. Piquet is the most demanding; gin rummy is the easiest to learn without losing depth.
Which card games for two can you play while travelling?
Those that use a single deck and little space: brisca, bisca, gin rummy, sixty-six and durak. On a train, avoid speed games and two-player patience, which need a large table.
How long does a card game for two last?
It depends on the game: a hand of brisca or durak takes about ten minutes; a game of escoba to 21 or gin rummy to 100, between half an hour and three quarters of an hour; a game of canasta to 5,000 or bezique to 1,000 can take up an afternoon.
If one of these games has caught your interest, our shop has 52-card playing cards with a finish built for hundreds of games, and a poker section with decks and accessories.
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Keep exploring
- List of card games by type
- Spanish deck games: mus, tute, brisca, guiñote and more
- Games for a standard deck of cards
- Types of playing card decks
- Which deck of cards to give as a gift
Playing Cards
Gemini Casino Phthalo Green – Playing Cards
Icon Black – Playing Cards
Premier Edition Restricted Red – Playing Cards
Premier Edition Jet Black Private Reserve – Playing Cards
One Piece – Robin – Playing Cards
Lounge Edition Terminal Turquoise – Playing Cards
Lounge Edition Taxiway Yellow – Playing Cards
Cardistry Fanning Yellow Edition – Playing Cards
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To play
Designer
Premium
Collectible